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Project::OSiRiON
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2015-02-28Reimplemented camera handling enabling 360-degree freelook.Stijn Buys
2015-01-06Added separate event handlers for mouse button clicks and mouse wheel movement.Stijn Buys
2012-12-28Support for rendering globes with rings,Stijn Buys
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds.
2012-12-08Added support for entity secondary color on lights, flares and particles.Stijn Buys
2012-11-11Corrected light attenuation values.Stijn Buys
2012-10-07Added Widget::EventClicked and Widget::EventDoubleClicked,Stijn Buys
made ModelView::clear() work according to specification.
2012-05-03Tweaked light attenuation.Evan Goers
2012-05-01Use light environment classes in the model viewer and the main rendering ↵Stijn Buys
routine.
2012-04-23Added constant attenuation value.Evan Goers
2012-03-22Cleaned up lighting related variable names.Stijn Buys
2012-03-21Changed create_light() to add_light().Evan Goers
De-duplicated some magic numbers.
2012-03-21Functionize light creation.Evan Goers
2012-03-19Resolved a ModelView related segfault when opening the buy menu and a ↵Stijn Buys
potental segfault in the inventory window.
2012-02-13Added support for globes to ui::ModelView.Stijn Buys
2012-01-24Fixed a stupid issue.Evan Goers
2012-01-24Renderer now checks and enables lights based on availability instead of ↵Evan Goers
using arbitrary GL_LIGHT#s.
2012-01-24Added a 'specular' material parameter. Defaults to 'color' values.Evan Goers
Tweaked lighting a bit.
2012-01-24Got rid of r_diffuse/r_specular/r_ambient.Evan Goers
2012-01-22Brought the modelview light back a bit and set the magic diffuse/specular ↵Evan Goers
numbers to match globe lights.
2012-01-14Corrected ui::modelview lighting.Stijn Buys
2012-01-13Fix particle script 'engine', 'entity', 'color' flags.Evan Goers
Enable light attenuation in modelview.
2012-01-06Re-enabled modelview lighting, separate from game lighting.Evan Goers
2011-10-21Enable secondary color in the model viewerStijn Buys
2011-07-31Added methods to ui::ModelView to pass primary and secondary color to the ↵Stijn Buys
renderer.
2010-12-04Added engine glow to modelview.Stijn Buys
2010-12-04Correct camera axis and clear depth buffer when rendering ui models.Stijn Buys
2010-11-30Correct an OpenGL state change.Stijn Buys
2010-11-30Render lights and flares in ui::ModelView.Stijn Buys
2010-11-29Improved ui::ModelView scaling.Stijn Buys
2010-11-29Parse command line options after engine initialization.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2010-10-26enables ui::Slider mouse dragging, corrected a bug in ui::Widget coordinate ↵Stijn Buys
mapping
2010-10-05updated inventory window, listview seletion sounds, modelview zoom factorStijn Buys
2010-10-04corrected modelview rotation to radiansStijn Buys
2010-10-04home button while docked, give cargo cheatStijn Buys
2010-10-04modelview widget rotation manipulationStijn Buys
2010-09-19text rendering cleanups, inventory capacity & cargo volumeStijn Buys
2010-09-17Bump network protocol version to 19, menudescriptions use the info ↵Stijn Buys
infrastructure, client-side lazy info update requests. Updated ROADMAP
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-17reload entity/info models on r_restartStijn Buys
2009-08-16more constnessStijn Buys
2009-06-07fixed a few widget order problems, changed map targetting behaviourStijn Buys
2009-04-16updated a few help messages, added 3d modelview to the buy menuStijn Buys
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-04-14added ui::ModelView prototypeStijn Buys