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Project::OSiRiON
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2016-07-23General ui code improvements, moved layout related variables to ui::UI,Stijn Buys
added ColorPicker widget.
2015-02-28Reimplemented camera handling enabling 360-degree freelook.Stijn Buys
2015-01-06Added separate event handlers for mouse button clicks and mouse wheel movement.Stijn Buys
2012-12-28Support for rendering globes with rings,Stijn Buys
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds.
2012-10-07Added Widget::EventClicked and Widget::EventDoubleClicked,Stijn Buys
made ModelView::clear() work according to specification.
2012-03-19Resolved a ModelView related segfault when opening the buy menu and a ↵Stijn Buys
potental segfault in the inventory window.
2012-02-13Added support for globes to ui::ModelView.Stijn Buys
2012-01-14Corrected ui::modelview lighting.Stijn Buys
2012-01-06Re-enabled modelview lighting, separate from game lighting.Evan Goers
2011-07-31Added methods to ui::ModelView to pass primary and secondary color to the ↵Stijn Buys
renderer.
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-10-26enables ui::Slider mouse dragging, corrected a bug in ui::Widget coordinate ↵Stijn Buys
mapping
2010-10-04modelview widget rotation manipulationStijn Buys
2010-09-19text rendering cleanups, inventory capacity & cargo volumeStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-06-07fixed a few widget order problems, changed map targetting behaviourStijn Buys
2009-04-16updated a few help messages, added 3d modelview to the buy menuStijn Buys
2009-04-14added ui::ModelView prototypeStijn Buys