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Project::OSiRiON
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2010-02-15Changed screenshot naming convention to yyyyddmm-nnnnStijn Buys
2009-11-15Center owner name on HUD targetsStijn Buys
2009-11-15added entity request network messageStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-15add the forgotten fileStijn Buys
2009-11-14made core::Entity and core::Zone child classes from core::LabelStijn Buys
2009-11-14update the info system, fixes network info exchangeStijn Buys
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, ↵Stijn Buys
introduced core::Label
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-11-02ase loader: ignore caulkStijn Buys
2009-11-02ase loader: removed superfluous debug output Stijn Buys
2009-11-02ASE loader: support for multiple *GEOM objects and multiple materialsStijn Buys
2009-10-24make joystick axes configurableStijn Buys
2009-10-23define GL_REFLECTION_MAP if necessaryStijn Buys
2009-10-04use GL_REFLECTION_MAP instead of GL_SPHERE_MAP for envmappingStijn Buys
2009-10-04minor core cleanupsStijn Buys
2009-08-20initialize unitialized variablesStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-17reload entity/info models on r_restartStijn Buys
2009-08-16minor cleanups, corrected map widget Stijn Buys
2009-08-16more constnessStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-08-15planet safe distance for launch and gotoStijn Buys
2009-08-15restored fx_flare light keyStijn Buys
2009-08-15API cleanups, const optimizations, submodel lights/flares/particles importStijn Buys
2009-08-15don't render entites behind the cameraStijn Buys
2009-08-14implemented r_normalize cvarStijn Buys
2009-08-14model API cleanup, render WORLDSCALEStijn Buys
2009-08-13fixes light/flare renderer bugsStijn Buys
2009-08-13improved light/flare render code, disables engine activated lights on sceneryStijn Buys
2009-08-13improved menu ESC handlingStijn Buys
2009-08-13documentation updates, win32 build fix, megatog's enginelight patchStijn Buys
2009-08-12triangle/quad code cleanup,corrects submodel origin, enable quad rendering againStijn Buys
2009-08-12documentation updateStijn Buys
2009-08-12corrected .map texture coordinatesStijn Buys
2009-08-12corrected a stupid bug that prevented materials from obtaining texture sizesStijn Buys
2009-08-12src/model filenames cleanup, parse .map texture coordinates, early loading ↵Stijn Buys
of material textures
2009-08-11mandatory "maps/" prefix in .ini filesStijn Buys
2009-08-11implements misc_model rotation angleStijn Buys
2009-08-11misc_model supportStijn Buys
2009-08-10fix ase texture coordinatesStijn Buys
2009-08-10initial texture support for ase modelsStijn Buys
2009-08-09adds r_normals cvar, read normals from .ase modelsStijn Buys
2009-08-09slightly more usable fake normalsStijn Buys
2009-08-09initial .ase supportStijn Buys
2009-08-09can't envmap if there is no skyStijn Buys
2009-07-16adds environment mapping to the rendererStijn Buys
2009-07-16Removes unused collor array support, disable bullet in sys/sys.hStijn Buys
2009-07-16check if the game module is running before executing a frameStijn Buys
2009-07-07Initial bullet physics supportStijn Buys