Age | Commit message (Collapse) | Author |
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impulse speed.
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do not delete the entity to make sure explosions are shown.
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the player does.
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for controlables without owner.
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destroyed entities.
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do not render thrust-enabled particle systems on impulse speed.
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use a single texture for the entire length instead of repeating it.
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do not draw destroyed entity models.,
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renamed [ejector] sections in particle ini files,
resolved the issue where only 1 particle per frame could be ejected.
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added random rotation to sprites.
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world space,
corrected several bugs in the initial particle system implementation,
added impulse key to have particle systems react on impulse drive.
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per particle system.
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removed twice.
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