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Project::OSiRiON
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2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-05-09Refactored the sys::localtime routines.Stijn Buys
2011-05-09Corrected collisionmesh scaling.Stijn Buys
2011-05-08Corrected a compile error on win32.Stijn Buys
2011-05-07Removed a number of unused variables to make gcc 4.6 happy.Stijn Buys
2011-05-07Corrected a bug that prevented func_move clip from working properly.Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-05-06Import submodel clipStijn Buys
2011-05-06Always use a btCompoundShape for complex collision,Stijn Buys
added infrastructure for collision mesh animation, minor API documentation updates
2011-05-05Initial support for btCompoundShape and the infrastructure required to ↵Stijn Buys
accomodate multiple meshes per collision model, added prototype files for signals
2011-04-17Initial Ogg Vorbis sounds effect support.Stijn Buys
2011-04-16Reference the new wavfile header.Stijn Buys
2011-04-16Renamed audio/wav to audio/wavfile to be consistent with the other file readers.Stijn Buys
2011-04-16Skip WAV file metadata (original patch by Thorn)Stijn Buys
2011-03-31Switched osirion.exe and osiriond.exe icons, minor corrections to the ↵Stijn Buys
documentation.
2011-03-30Corrected func_move submodel instancing.Stijn Buys
2011-03-30Grayed out trade items that are currently not available from a trader.Stijn Buys
2011-03-30Have ui::ListItem respect the disabled() state.Stijn Buys
2011-03-30Corrected a segfault in Jumpgate::validate() if it had an invalid destination.Stijn Buys
2011-03-27Corrected rotating fragmentgroups imported from submodels.Stijn Buys
2011-03-27Corrected the axis for rotated fragmentgroups of rotated sub-models.Stijn Buys
2011-03-24Corrected position for light, flares and other entities imported through ↵Stijn Buys
submodels.
2011-03-24Corrected rotated submodel locations.Stijn Buys
2011-03-13Corrected texture coordinates of the built-in sphere model.Stijn Buys
2011-03-08Removed mouse control deadzone in the center of the screen.Stijn Buys
2011-03-08Restore previous thruster setting when dropping out of impulse speed.Stijn Buys
2011-03-08Replaced the func_impulse if-soup with a nice switch() block.Stijn Buys
2011-02-24Applied Thorn's unknown spelling purification patch.Stijn Buys
2011-02-22Removed #include of itself, thanks to ThornStijn Buys
2011-02-22Corrected the double-include protection #define.Stijn Buys
2011-02-17Removed SDL exception for MacOS from configure,Stijn Buys
removed extern "C" from OpenGL function pointers.
2011-02-16Print player name and id to the console when a network client connects.Stijn Buys
2011-02-16Removed console messages about entity radius beeing set.Stijn Buys
2011-02-16Align the clock on the dedicated serer console with the console timestamps,Stijn Buys
improved uptime format.
2011-02-10Corrected physics on dynamic entities like cargo pods.Stijn Buys
2011-02-10Sanitized ui sounds, removed button hover sound.Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global ↵Stijn Buys
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation.
2011-02-09added sv_collisionmargin Cvar and applied the value to mesh collisions,Stijn Buys
added seconds parameter to sys::get_datetime(), added con_timestamps Cvar, enabled console timestamps on the dedicated server by default.
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
to enable collision models on player ships.
2011-02-06Mark an EntityDynamic as dirty when required.Stijn Buys
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
the dedicated server quits.
2011-01-29code cleanups.Stijn Buys
2011-01-27Fix a segmentation fault when disconnecting from a server.Stijn Buys
2011-01-27Moved material loading from render to core, make sure the dedicated server ↵Stijn Buys
reads materials.ini, removed unnecessary CollisionMesh::translate() method.
2011-01-27Added net_selecttimeout cvar and changed the default timeout to 10,000 ↵Stijn Buys
microseconds.
2011-01-26Corrected the origin alignment of collision mesh bodies.Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2011-01-10Added an explicit type conversion to prevent some compilers from beeing ↵Stijn Buys
confused.
2010-12-08Added clock.Stijn Buys
2010-12-08Don't print a message when switching camera view.Stijn Buys