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Project::OSiRiON
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2010-11-13added jumppoint and jumpgate templates, corrected a number of potentionalStijn Buys
2010-11-13don't set shipmodel info on world entities as this would make shipmodel info ...Stijn Buys
2010-11-13set ship entity infoStijn Buys
2010-11-13adds a ship key for world entities which applies ship model settings to a wor...Stijn Buys
2010-11-13fixed broken model sizes in introStijn Buys
2010-11-13corrected a bug where ship names got erased,Stijn Buys
2010-11-13fixed broken game::RaceTrack docking, made race entities NonSolidStijn Buys
2010-11-13do not enable physics on entities with the NonSolid flag setStijn Buys
2010-11-13corrected distance scaling in Cockpit and Track camera viewStijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
2010-11-12made core::Entity::entity_shape a private attributeStijn Buys
2010-11-12read factions.ini and add te ablity to apply faction colors to entities,Stijn Buys
2010-11-11added initial faction support, entities can receive faction colorsStijn Buys
2010-11-11added static compare function to core::LabelStijn Buys
2010-11-11added localcontrol->radius() to devinfo widgetStijn Buys
2010-11-11updated documentation,Stijn Buys
2010-11-09sort player names in the chat windowStijn Buys
2010-11-09prevent error message spam if the audio subsystem can not initialize itselfStijn Buys
2010-11-09optimized ui:ListView::sort(): replaced bubblesort routine with std::list::so...Stijn Buys
2010-11-08added sorting of listview itemsStijn Buys
2010-11-08fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycleStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ...Stijn Buys
2010-10-26updated network protocol version to 20, implemented invemtory depletion, unif...Stijn Buys
2010-10-26enables ui::Slider mouse dragging, corrected a bug in ui::Widget coordinate m...Stijn Buys
2010-10-25renamed ship torque_force to turn_force, added ship roll_forceStijn Buys
2010-10-25directory prefix is no required for ini files, merge ui.ini and menu.iniStijn Buys
2010-10-25corrects model triangle and quad countStijn Buys
2010-10-24corrects model bounding box issuesStijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-20docking functions cleanup, jumpgates work againStijn Buys
2010-10-20advanced ship physics specifications, specs game functionStijn Buys
2010-10-19bullet ship physicsStijn Buys
2010-10-19corrects a bullet segfault when deleteing an EntityControlableStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-18newline at end-of-fileStijn Buys
2010-10-18newline at end-of-fileStijn Buys
2010-10-18added newline at end-of-fileStijn Buys
2010-10-17add input_grab variableStijn Buys
2010-10-17corrects segfault in ~EntityStijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
2010-10-17corrects btMatrix3x3 math::Axis conversionStijn Buys
2010-10-17core bullet physics support,Stijn Buys
2010-10-17corrected vertex array size reportingStijn Buys
2010-10-15have the ASE reader respect the Material::Ignore flagStijn Buys
2010-10-15destroy cargo when ejecting while dockedStijn Buys