| Age | Commit message (Collapse) | Author | 
|---|
|  | cubemap. | 
|  |  | 
|  |  | 
|  | from inputstreams. | 
|  | don't let engine sound depend on entity visibility. | 
|  | it from beeing executed. | 
|  | semi-colon in chat messages doesn't truncate the chat text any more, 
changed chat prompt to "Command:" if the first character is a slash,
small misc cleanups | 
|  | corrected a number of timing bugs, improved client framerate stability. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | added infrastructure for collision mesh animation,
minor API documentation updates | 
|  | accomodate multiple meshes per collision model,
added prototype files for signals | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | documentation. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | submodels. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | removed extern "C" from OpenGL function pointers. | 
|  |  | 
|  |  | 
|  | improved uptime format. | 
|  |  | 
|  |  | 
|  | messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel. 
Updated to network protocol version 22.
Updated developer documentation. | 
|  | added seconds parameter to sys::get_datetime(),
added con_timestamps Cvar,
enabled console timestamps on the dedicated server by default. | 
|  | to enable collision models on player ships. | 
|  |  | 
|  | the dedicated server quits. | 
|  |  | 
|  |  |