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Project::OSiRiON
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2011-01-27Added net_selecttimeout cvar and changed the default timeout to 10,000 ↵Stijn Buys
microseconds.
2011-01-26Corrected the origin alignment of collision mesh bodies.Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2011-01-10Added an explicit type conversion to prevent some compilers from beeing ↵Stijn Buys
confused.
2010-12-08Added clock.Stijn Buys
2010-12-08Don't print a message when switching camera view.Stijn Buys
2010-12-08Ignore the angle keys on map sounds, corrected audio position for model ↵Stijn Buys
sound loops.
2010-12-06Corrected an envmap state change in the fragment renderer.Stijn Buys
2010-12-06Re-enabled environment mapping with the skybox as cubemap.Stijn Buys
2010-12-05Support for func_move vertex groups.Stijn Buys
2010-12-04Added engine glow to modelview.Stijn Buys
2010-12-04Correct camera axis and clear depth buffer when rendering ui models.Stijn Buys
2010-12-03Corrected bounding box on models with rotated submodels.Stijn Buys
2010-12-02Improved patch mesh subdivision.Stijn Buys
2010-12-01Calculate patch mesh texture coordinates.Stijn Buys
2010-12-01Corrected patch normal calculation.Stijn Buys
2010-11-30Correct an OpenGL state change.Stijn Buys
2010-11-30Render lights and flares in ui::ModelView.Stijn Buys
2010-11-30Disable lighting and texturing while drawing model normals.Stijn Buys
2010-11-30Corrected a problem in the sound initialization sequence.Stijn Buys
2010-11-29Added r_wireframe and r_normals buttons to the model viewer.Stijn Buys
2010-11-29Improved ui::ModelView scaling.Stijn Buys
2010-11-29Parse command line options after engine initialization.Stijn Buys
2010-11-29Prevent the 'testmodel' function from reporting a missing model twice.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-11-29Corrected message in the 'give cargo' command.Stijn Buys
2010-11-28Added nonsolid to core::Parser.Stijn Buys
2010-11-28Improved patch mesh surface normals.Stijn Buys
2010-11-27Removed input lag from ship controles.Stijn Buys
2010-11-27Corrected 'specs strafe' message, thanks ThornStijn Buys
2010-11-26Brute-force patch subdivisionStijn Buys
2010-11-26Corrected patch normals and vertex unwinding order, draw smaller normals ↵Stijn Buys
with r_normalize 1.
2010-11-26Read .map patch definitions into model quads (without triangulation)Stijn Buys
2010-11-25Corrected core::EntityControlable::control_flags network transmission.Stijn Buys
2010-11-25Have the spec command report individual specifications if no value is provided.Stijn Buys
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21
2010-11-24apply model radius to enties in intro.ini.Stijn Buys
2010-11-24Added support for generic [entity] sections to intro.ini.Stijn Buys
2010-11-24Exposed ship physics damping factors through ships.ini and the specs command.Stijn Buys
2010-11-24removed core::localcontrol()->movement() dependency from dust rendererStijn Buys
2010-11-24added r_windowheight and r_windowwidth to set window size in windowed mode ↵Stijn Buys
(defaults to 1024x768)
2010-11-18Have the goto engine function make your ship appear above another player, ↵Stijn Buys
instead of in front of him.
2010-11-18Removed warning color from docking messages.Stijn Buys
2010-11-18Have r_loadmodels load all particle scripts referenced by models.Stijn Buys
2010-11-18Corrected default light and flare radius. Stijn Buys
Suppoort for entity, engine and color keys in fx_particles and particle scripts. Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
2010-11-18Have core::Parser handle axis rotations in the same manner as model::MapFile.Stijn Buys
2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, ↵Stijn Buys
corrected transformation order. Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
2010-11-18Corrected flare and light texture coordinates so they no longer appear rotated.Stijn Buys
2010-11-18Changed game::Ship::mass() default value to radius() * 100, updated the ↵Stijn Buys
specs game function.
2010-11-17Removed core::Info.model(), info record models must be referenced through ↵Stijn Buys
Info::modelname(). Prevent the loading of all info record models in render::load(). Added r_loadmodels engine function, which can be used to load all referenced models at once.