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Project::OSiRiON
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2010-11-24added r_windowheight and r_windowwidth to set window size in windowed mode ↵Stijn Buys
(defaults to 1024x768)
2010-11-18Have the goto engine function make your ship appear above another player, ↵Stijn Buys
instead of in front of him.
2010-11-18Removed warning color from docking messages.Stijn Buys
2010-11-18Have r_loadmodels load all particle scripts referenced by models.Stijn Buys
2010-11-18Corrected default light and flare radius. Stijn Buys
Suppoort for entity, engine and color keys in fx_particles and particle scripts. Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
2010-11-18Have core::Parser handle axis rotations in the same manner as model::MapFile.Stijn Buys
2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, ↵Stijn Buys
corrected transformation order. Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
2010-11-18Corrected flare and light texture coordinates so they no longer appear rotated.Stijn Buys
2010-11-18Changed game::Ship::mass() default value to radius() * 100, updated the ↵Stijn Buys
specs game function.
2010-11-17Removed core::Info.model(), info record models must be referenced through ↵Stijn Buys
Info::modelname(). Prevent the loading of all info record models in render::load(). Added r_loadmodels engine function, which can be used to load all referenced models at once.
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵Stijn Buys
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
2010-11-17infowidget.cc: corrected a typo in the DevInfo widget, thanks A_SporkStijn Buys
2010-11-16add 'angles' key support for .map classes, added warning to depricated keysStijn Buys
2010-11-16renamed screenshotformat and screenshotquality cvars,Stijn Buys
cleaned up mipmap and vbo console messages
2010-11-16cleaned up autoconf/automake project files, this should solve build order ↵Stijn Buys
and dependency issues
2010-11-16added a directory for developer documentationStijn Buys
2010-11-16Fixes crash on win32 with VBO enabledStijn Buys
2010-11-14on win32, define GL_ARRAY_BUFFER and GL_STATIC_DRAW when required,Stijn Buys
replaced system opengl headers with SDL/SDL_opengl.h
2010-11-13show target location and radius in client::DevInfoWidgetStijn Buys
2010-11-13apply ship templates to stationsStijn Buys
2010-11-13corrected a bug where faction or template secondary color was not appliedStijn Buys
2010-11-13added jumppoint and jumpgate templates, corrected a number of potentionalStijn Buys
radius related bugs
2010-11-13don't set shipmodel info on world entities as this would make shipmodel info ↵Stijn Buys
editable through zone.ini
2010-11-13set ship entity infoStijn Buys
2010-11-13adds a ship key for world entities which applies ship model settings to a ↵Stijn Buys
world entity
2010-11-13fixed broken model sizes in introStijn Buys
2010-11-13corrected a bug where ship names got erased,Stijn Buys
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
2010-11-13fixed broken game::RaceTrack docking, made race entities NonSolidStijn Buys
2010-11-13do not enable physics on entities with the NonSolid flag setStijn Buys
2010-11-13corrected distance scaling in Cockpit and Track camera viewStijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over ↵Stijn Buys
Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
automatic generation of jumppoint and jumpgate names and descriptions, prepared game code for the seperation of Entity::radius() and Model::radius()
2010-11-12made core::Entity::entity_shape a private attributeStijn Buys
2010-11-12read factions.ini and add te ablity to apply faction colors to entities,Stijn Buys
read templates.ini and add te ablity to apply template settings to entities.
2010-11-11added initial faction support, entities can receive faction colorsStijn Buys
added list_cargo, list_ship and list_faction engine functions
2010-11-11added static compare function to core::LabelStijn Buys
2010-11-11added localcontrol->radius() to devinfo widgetStijn Buys
2010-11-11updated documentation,Stijn Buys
added FIXME, corrected trivial compile error
2010-11-09sort player names in the chat windowStijn Buys
2010-11-09prevent error message spam if the audio subsystem can not initialize itselfStijn Buys
2010-11-09optimized ui:ListView::sort(): replaced bubblesort routine with ↵Stijn Buys
std::list::sort()
2010-11-08added sorting of listview itemsStijn Buys
2010-11-08fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycleStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-10-26enables ui::Slider mouse dragging, corrected a bug in ui::Widget coordinate ↵Stijn Buys
mapping
2010-10-25renamed ship torque_force to turn_force, added ship roll_forceStijn Buys
2010-10-25directory prefix is no required for ini files, merge ui.ini and menu.iniStijn Buys