Age | Commit message (Expand) | Author |
2012-04-22 | Load entity weapon slots, | Stijn Buys |
2012-04-22 | Initial support for per-entity weapon slots. | Stijn Buys |
2012-04-22 | Load model weapon tags. | Stijn Buys |
2012-04-22 | Corrects a lighting bug introduced in r1123. | Stijn Buys |
2012-03-22 | Cleaned up lighting related variable names. | Stijn Buys |
2012-03-21 | Changed create_light() to add_light(). | Evan Goers |
2012-03-21 | Functionize light creation. | Evan Goers |
2012-03-19 | Resolved a ModelView related segfault when opening the buy menu and a potenta... | Stijn Buys |
2012-03-04 | Added comparison operators to math:Vector3f. | Stijn Buys |
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with Entit... | Stijn Buys |
2012-03-03 | Added +fire action, default bind to mouse button 2. | Stijn Buys |
2012-02-28 | Corrected a misnamed #define | Stijn Buys |
2012-02-15 | Adjusted map target modelview scaling, fixed a crash when targetting an entit... | Stijn Buys |
2012-02-13 | Removed quotes from confirm messages in the savegame window. | Stijn Buys |
2012-02-13 | Corrected loadgame/savegame function documentation. | Stijn Buys |
2012-02-13 | Show selected stars and planets in the map window. | Stijn Buys |
2012-02-13 | Added support for globes to ui::ModelView. | Stijn Buys |
2012-02-13 | Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ren... | Stijn Buys |
2012-02-12 | Scroll listview content by item count instead of by height, | Stijn Buys |
2012-01-29 | More ui::Listview tweaks. | Stijn Buys |
2012-01-29 | Improved scrollbar handling in ui::ListView | Stijn Buys |
2012-01-29 | Realign prices in the trade menu. | Stijn Buys |
2012-01-29 | Clamp ui::Slider value while dragging. | Stijn Buys |
2012-01-29 | (no commit message) | Stijn Buys |
2012-01-29 | Added scrollbar to the console. | Stijn Buys |
2012-01-29 | FS#79 Added the actual files for the ui::Scrollbar class. | Stijn Buys |
2012-01-29 | FS#80 Have mouse focus stick to the widget when the mouse button is down. | Stijn Buys |
2012-01-29 | FS#79 Added ui::Scrollbar class. | Stijn Buys |
2012-01-28 | FS#21 Implemented savegame screenshot. | Stijn Buys |
2012-01-28 | Prevent Textures::unload() from unloading the 'image not found' texture. | Stijn Buys |
2012-01-28 | Added function to write savegame screenshots, | Stijn Buys |
2012-01-28 | FS#78 Print additional warnings if submodels could not be loaded. | Stijn Buys |
2012-01-28 | FS#78 Ignore empty submodels | Stijn Buys |
2012-01-24 | Fixed a stupid issue. | Evan Goers |
2012-01-24 | Renderer now checks and enables lights based on availability instead of using... | Evan Goers |
2012-01-24 | Added a 'specular' material parameter. Defaults to 'color' values. | Evan Goers |
2012-01-24 | Got rid of r_diffuse/r_specular/r_ambient. | Evan Goers |
2012-01-22 | Changed default key binds for the map and the inventory windows, | Stijn Buys |
2012-01-22 | Implemented autosave for single player games. | Stijn Buys |
2012-01-22 | Allow key binds to be processed while the main menu is visible. | Stijn Buys |
2012-01-22 | Bumped version number to 0.2.1, updated changelog, corrected a spectator cras... | Stijn Buys |
2012-01-22 | Added confirm dialogs for load/save/delete game menu actions. | Stijn Buys |
2012-01-22 | Brought the modelview light back a bit and set the magic diffuse/specular num... | Evan Goers |
2012-01-21 | gl::'d polygonoffset and alphafunc. | Evan Goers |
2012-01-21 | Add a 'decal' macro material flag. Material flag 'Decal' enables polygon offs... | Evan Goers |
2012-01-15 | Create savegames/ directory if it doesn't exist. | Stijn Buys |
2012-01-15 | Implement the savegame and loadgame console functions. | Stijn Buys |
2012-01-15 | Added client-side savegame functionality. | Stijn Buys |
2012-01-15 | Hide the join menu in non-interactive games. | Stijn Buys |
2012-01-15 | Implemented game-specific load/save game methods. | Stijn Buys |