| Age | Commit message (Collapse) | Author | 
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|  | do not delete the entity to make sure explosions are shown. | 
|  | the player does. | 
|  | for controlables without owner. | 
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|  | destroyed entities. | 
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|  | do not render thrust-enabled particle systems on impulse speed. | 
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|  | use a single texture for the entire length instead of repeating it. | 
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|  | do not draw destroyed entity models., | 
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|  | renamed [ejector] sections in particle ini files,
resolved the issue where only 1 particle per frame could be ejected. | 
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|  | added random rotation to sprites. | 
|  | world space,
corrected several bugs in the initial particle system implementation,
added impulse key to have particle systems react on impulse drive. | 
|  | per particle system. | 
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|  | removed twice. | 
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