Age | Commit message (Expand) | Author |
2011-08-06 | Prevent Widget::hide() from going into an endless loop. | Stijn Buys |
2011-08-06 | Workaround for a vorbisfile compile problem on Ubuntu 10. | Stijn Buys |
2011-08-04 | Added provisionary close button to map, inventory and trade window, | Stijn Buys |
2011-08-04 | Force material power state to on when drawing ui bitmaps | Stijn Buys |
2011-07-31 | Added power state to the material context. | Stijn Buys |
2011-07-31 | Improved map window, moved the actual map widget into a seperate class. | Stijn Buys |
2011-07-31 | Handle local mouse pointer in client::HUD, | Stijn Buys |
2011-07-31 | Improved constness of core::Zone::find_entity | Stijn Buys |
2011-07-31 | Expose global mouse pointer location, | Stijn Buys |
2011-07-31 | Added methods to ui::ModelView to pass primary and secondary color to the ren... | Stijn Buys |
2011-07-31 | Corrects widget drawing order. | Stijn Buys |
2011-07-30 | Improved trade menu. | Stijn Buys |
2011-07-30 | Added UI tiny font, have ui::Bitmap respect its color settings, | Stijn Buys |
2011-07-30 | Added aux::to_uppercase() function. | Stijn Buys |
2011-07-30 | Added support for tiled ui materials, changed default widget backgrounds to u... | Stijn Buys |
2011-07-29 | Render ui bitmaps through the materials system. | Stijn Buys |
2011-07-29 | Moved material context functions into the State class. | Stijn Buys |
2011-07-29 | Added print() function for materials, read material color alpha from shader f... | Stijn Buys |
2011-07-29 | Renamed various user interface classes, somewhat improved inventory window. | Stijn Buys |
2011-07-29 | Do not raise ui::Window instances on show(), emit signals on window show() an... | Stijn Buys |
2011-07-29 | Do not set the Archive flag on user created config variables. | Stijn Buys |
2011-07-29 | Corrected mass in the shipmodel info. | Stijn Buys |
2011-07-26 | renamed client::WorldView to client::MainWindow | Stijn Buys |
2011-07-22 | Corrects docks location for entities with scaled models | Stijn Buys |
2011-07-22 | Make the windows build happy again. | Stijn Buys |
2011-07-22 | Added comments to explain the alexandria scaling bug. | Stijn Buys |
2011-07-16 | Draw a star after drawing the corona to prevent the corona from washing out t... | Stijn Buys |
2011-07-13 | Actually remove ships from the bullet simulation while docked. | Stijn Buys |
2011-07-13 | Forcefully removed docked ships from the bullet simulation. | Stijn Buys |
2011-07-13 | Corrected the net_selecttimeout cvar description | Stijn Buys |
2011-07-13 | Do not update ship position and axis while docked. | Stijn Buys |
2011-07-13 | Cleanup of the bullet state changes in the Entity::reset() functions, | Stijn Buys |
2011-07-13 | Colour support in the bullet debug drawer. | Stijn Buys |
2011-07-12 | Disable physics for docked entities. | Stijn Buys |
2011-07-12 | Removed Entity::Complex flag: collision models will be used if availble, | Stijn Buys |
2011-07-12 | Interpret the Item::Tradeable flag when loading savegames. | Stijn Buys |
2011-07-12 | Force saving of player data on dock and launch. | Stijn Buys |
2011-07-12 | Save and load player inventories, | Stijn Buys |
2011-07-12 | Corrected the previous ASE bugfix which prevented ASE files from loading. | Stijn Buys |
2011-07-12 | Corrected a segfault when launching in a newly purchased ship | Stijn Buys |
2011-07-11 | Corrected a typo in the racetrack messages. | Stijn Buys |
2011-07-11 | Load previously saved player data. | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-07-11 | Made jumpgates respect the cooldown time | Stijn Buys |
2011-07-10 | Add player guid to the connection string . | Stijn Buys |
2011-07-10 | Generate a player ID when connecting to a server, | Stijn Buys |
2011-07-10 | Split the ini file reader into a stream decoder and a file wrapper. | Stijn Buys |
2011-07-09 | Report screenshot filenames on-screen. | Stijn Buys |
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys |
2011-07-09 | Play jump completed sound when using the /jump cheat. | Stijn Buys |