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2012-01-28
Prevent Textures::unload() from unloading the 'image not found' texture.
Stijn Buys
2012-01-28
Added function to write savegame screenshots,
Stijn Buys
2012-01-28
FS#78 Print additional warnings if submodels could not be loaded.
Stijn Buys
2012-01-28
FS#78 Ignore empty submodels
Stijn Buys
2012-01-24
Fixed a stupid issue.
Evan Goers
2012-01-24
Renderer now checks and enables lights based on availability instead of using...
Evan Goers
2012-01-24
Added a 'specular' material parameter. Defaults to 'color' values.
Evan Goers
2012-01-24
Got rid of r_diffuse/r_specular/r_ambient.
Evan Goers
2012-01-22
Changed default key binds for the map and the inventory windows,
Stijn Buys
2012-01-22
Implemented autosave for single player games.
Stijn Buys
2012-01-22
Allow key binds to be processed while the main menu is visible.
Stijn Buys
2012-01-22
Bumped version number to 0.2.1, updated changelog, corrected a spectator cras...
Stijn Buys
2012-01-22
Added confirm dialogs for load/save/delete game menu actions.
Stijn Buys
2012-01-22
Brought the modelview light back a bit and set the magic diffuse/specular num...
Evan Goers
2012-01-21
gl::'d polygonoffset and alphafunc.
Evan Goers
2012-01-21
Add a 'decal' macro material flag. Material flag 'Decal' enables polygon offs...
Evan Goers
2012-01-15
Create savegames/ directory if it doesn't exist.
Stijn Buys
2012-01-15
Implement the savegame and loadgame console functions.
Stijn Buys
2012-01-15
Added client-side savegame functionality.
Stijn Buys
2012-01-15
Hide the join menu in non-interactive games.
Stijn Buys
2012-01-15
Implemented game-specific load/save game methods.
Stijn Buys
2012-01-15
Changed ui::Slider button text.
Stijn Buys
2012-01-15
Added ui::ListView::sort_reverse() method.
Stijn Buys
2012-01-15
added filesystem::OFileStream class.
Stijn Buys
2012-01-15
Provided core::Module savegame interface.
Stijn Buys
2012-01-14
Moved server-side savegame functions into a separate class.
Stijn Buys
2012-01-14
Corrected ui::modelview lighting.
Stijn Buys
2012-01-14
Enabled separate specular.
Evan Goers
2012-01-14
Provide a fallback for zones without a sky set.
Evan Goers
2012-01-13
Fix particle script 'engine', 'entity', 'color' flags.
Evan Goers
2012-01-09
Added save/load menu prototype.
Stijn Buys
2012-01-09
Changed 'not available' to 'none available' in the trade menu.
Stijn Buys
2012-01-09
Minor cleanups in the example module.
Stijn Buys
2012-01-09
Added a value attribute to listitems.
Stijn Buys
2012-01-09
Store filenames only when reading directory content.
Stijn Buys
2012-01-08
Use the new eject sound.
Stijn Buys
2012-01-08
Corrected a material cleanup bug in the disconnect cycle,
Stijn Buys
2012-01-08
Added tracktor beam sound effect.
Stijn Buys
2012-01-08
Added eject cargo dialog
Stijn Buys
2012-01-08
Made the slider resize itself when shown.
Stijn Buys
2012-01-08
Implemented zone ambient color usage in renderer.
Evan Goers
2012-01-07
Renamed the 'load' function to 'module'
Stijn Buys
2012-01-07
Added class to read filenames from a directory.
Stijn Buys
2012-01-06
Read the "ambient" key from zone ini files.
Stijn Buys
2012-01-06
Add support for Zone::ambient_color, bump network protocol version
Stijn Buys
2012-01-06
Re-enabled modelview lighting, separate from game lighting.
Evan Goers
2012-01-05
Removed camera light.
Evan Goers
2012-01-04
Correct some clang-related compile errors
Stijn Buys
2012-01-04
Various lighting tweaks and enhancements.
Evan Goers
2012-01-04
Remove unnecessary include of wavfile.h
Michael Rodenhurst
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