Age | Commit message (Collapse) | Author |
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instead of in front of him.
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Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
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corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
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specs game function.
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Info::modelname().
Prevent the loading of all info record models in render::load().
Added r_loadmodels engine function, which can be used to load all referenced models at once.
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messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
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cleaned up mipmap and vbo console messages
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and dependency issues
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replaced system opengl headers with SDL/SDL_opengl.h
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radius related bugs
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editable
through zone.ini
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world entity
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made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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read templates.ini and add te ablity to apply template settings to entities.
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added list_cargo, list_ship and list_faction engine functions
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added FIXME,
corrected trivial compile error
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std::list::sort()
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unified bounding box code into math::BoundingBox3f class
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spawnflag to func_rotate
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unified depletion with keepalive
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mapping
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