Age | Commit message (Collapse) | Author |
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reads materials.ini,
removed unnecessary CollisionMesh::translate() method.
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microseconds.
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renamed sv_arrysize cvar to mem_vertex.
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confused.
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sound loops.
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with r_normalize 1.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
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(defaults to 1024x768)
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instead of in front of him.
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Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
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corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
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specs game function.
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