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2010-02-15
Replace depricated png functions, fixes compilation with libpng 1.4
Stijn Buys
2010-02-15
Changed screenshot naming convention to yyyyddmm-nnnn
Stijn Buys
2009-11-15
Center owner name on HUD targets
Stijn Buys
2009-11-15
added entity request network message
Stijn Buys
2009-11-15
added core::Info id, changed network info message, updated entity network ↵
Stijn Buys
message to include the info id
2009-11-15
add the forgotten file
Stijn Buys
2009-11-14
made core::Entity and core::Zone child classes from core::Label
Stijn Buys
2009-11-14
update the info system, fixes network info exchange
Stijn Buys
2009-11-13
added core::InfoType, refactored game::ShipModel as core::Info subclass, ↵
Stijn Buys
introduced core::Label
2009-11-12
initial commodities and entity inventory, bump network proto version to 18
Stijn Buys
2009-11-02
ase loader: ignore caulk
Stijn Buys
2009-11-02
ase loader: removed superfluous debug output
Stijn Buys
2009-11-02
ASE loader: support for multiple *GEOM objects and multiple materials
Stijn Buys
2009-10-24
make joystick axes configurable
Stijn Buys
2009-10-23
define GL_REFLECTION_MAP if necessary
Stijn Buys
2009-10-04
use GL_REFLECTION_MAP instead of GL_SPHERE_MAP for envmapping
Stijn Buys
2009-10-04
minor core cleanups
Stijn Buys
2009-08-20
initialize unitialized variables
Stijn Buys
2009-08-18
astyle cleanup, corrects not loading of material textures
Stijn Buys
2009-08-17
reload entity/info models on r_restart
Stijn Buys
2009-08-16
minor cleanups, corrected map widget
Stijn Buys
2009-08-16
more constness
Stijn Buys
2009-08-16
more constness, initial patchDef2 support in MapFile, reverse engine ↵
Stijn Buys
disables impulse drive, r_axis support
2009-08-15
planet safe distance for launch and goto
Stijn Buys
2009-08-15
restored fx_flare light key
Stijn Buys
2009-08-15
API cleanups, const optimizations, submodel lights/flares/particles import
Stijn Buys
2009-08-15
don't render entites behind the camera
Stijn Buys
2009-08-14
implemented r_normalize cvar
Stijn Buys
2009-08-14
model API cleanup, render WORLDSCALE
Stijn Buys
2009-08-13
fixes light/flare renderer bugs
Stijn Buys
2009-08-13
improved light/flare render code, disables engine activated lights on scenery
Stijn Buys
2009-08-13
improved menu ESC handling
Stijn Buys
2009-08-13
documentation updates, win32 build fix, megatog's enginelight patch
Stijn Buys
2009-08-12
triangle/quad code cleanup,corrects submodel origin, enable quad rendering again
Stijn Buys
2009-08-12
documentation update
Stijn Buys
2009-08-12
corrected .map texture coordinates
Stijn Buys
2009-08-12
corrected a stupid bug that prevented materials from obtaining texture sizes
Stijn Buys
2009-08-12
src/model filenames cleanup, parse .map texture coordinates, early loading ↵
Stijn Buys
of material textures
2009-08-11
mandatory "maps/" prefix in .ini files
Stijn Buys
2009-08-11
implements misc_model rotation angle
Stijn Buys
2009-08-11
misc_model support
Stijn Buys
2009-08-10
fix ase texture coordinates
Stijn Buys
2009-08-10
initial texture support for ase models
Stijn Buys
2009-08-09
adds r_normals cvar, read normals from .ase models
Stijn Buys
2009-08-09
slightly more usable fake normals
Stijn Buys
2009-08-09
initial .ase support
Stijn Buys
2009-08-09
can't envmap if there is no sky
Stijn Buys
2009-07-16
adds environment mapping to the renderer
Stijn Buys
2009-07-16
Removes unused collor array support, disable bullet in sys/sys.h
Stijn Buys
2009-07-16
check if the game module is running before executing a frame
Stijn Buys
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