| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | use a single texture for the entire length instead of repeating it. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | do not draw destroyed entity models., | 
|  |  | 
|  | renamed [ejector] sections in particle ini files,
resolved the issue where only 1 particle per frame could be ejected. | 
|  |  | 
|  |  | 
|  | added random rotation to sprites. | 
|  | world space,
corrected several bugs in the initial particle system implementation,
added impulse key to have particle systems react on impulse drive. | 
|  | per particle system. | 
|  |  | 
|  | removed twice. | 
|  |  | 
|  |  | 
|  | coordinates. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | default. | 
|  |  | 
|  | show mounted items at the top of the weapons list. | 
|  | removed the Weapon::stackable() attribute. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | enabled projectile soundname transfer in networked games,
resolved an issue where a ship was able to shoot itself,
bumped network protocol to 26, | 
|  | removed hardcoded 'corona' prefix for corona textures,
added support for projectile fire sounds. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | create entity network message. |