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Author
2014-12-07
Implemented messageboxes and the ability for the game module to send them to ...
Stijn Buys
2014-12-07
Improved Entity::print().
Stijn Buys
2014-12-07
Cleanup of the slots code, unified model weapon and dock tags into a single s...
Stijn Buys
2014-12-07
Use model dock locations when launching from a base,
Stijn Buys
2014-12-04
Added 'wingmen combat' toggle.
Stijn Buys
2014-12-04
Corrected an error which prevented wingmen to be nudged correctly while spawn...
Stijn Buys
2014-12-04
Improved entity nudging.
Stijn Buys
2014-11-23
Allow adding faction wingmen.
Stijn Buys
2014-11-23
Enforce reciprocal reputation.
Stijn Buys
2014-11-22
Minor reputation check code cleanup.
Stijn Buys
2014-11-22
Send a message when adding a wingman.
Stijn Buys
2014-11-14
Corrected a segfault when adding wingmen.
Stijn Buys
2014-09-21
Added shininess setting for shaders.
Evan Goers
2014-07-27
Draw rudimentary direction/thrust indicators on EntityControlables.
Stijn Buys
2014-07-27
Added faction reputation information to the list_faction engine function.
Stijn Buys
2014-07-11
Support material layer blending.
Stijn Buys
2014-07-09
Initial support for multi-layered materials, requires shaders files in the ne...
Stijn Buys
2014-07-08
Added const accessor for Reputation::factionreps() .
Stijn Buys
2014-07-08
Small cosmetic update to the list_info engine function.
Stijn Buys
2014-07-06
Added initial definitions for material layers.
Stijn Buys
2014-07-06
Minor cleanups.
Stijn Buys
2013-12-17
Added a preserve_attribute option to the ui::Paint::print_bitmap() functions ...
Stijn Buys
2013-12-15
Added --enable-static-libc option to the configure script,
Stijn Buys
2013-12-08
Make the mingw build happy.
Stijn Buys
2013-12-02
Increased beaming distance to 5km.
Stijn Buys
2013-11-25
Corrected comment.
Stijn Buys
2013-11-24
Parse the map tag 'info' key.
Stijn Buys
2013-11-23
Play sounds when getting hit.
Stijn Buys
2013-11-23
Support for EntityDynamic explosion sounds, minor SoundExt cleanups.
Stijn Buys
2013-11-18
Have the autopilot disable impulse druve at 10km from a planet, preventing AI...
Stijn Buys
2013-11-17
Added support for explosion sounds,
Stijn Buys
2013-11-16
Material API cleanups,
Stijn Buys
2013-11-12
Restored mega's light attenuation values.
Stijn Buys
2013-11-12
Make the racetrack usable again after the autopilot/autodock update broke it.
Stijn Buys
2013-11-12
Support for player autopilot terget next to mission target,
Stijn Buys
2013-11-12
Clear reputation dirty state on player join.
Stijn Buys
2013-11-12
Corrected a comment typo.
Stijn Buys
2013-11-12
Prevent the 'goto' command from segfaulting on an unknown entity.
Stijn Buys
2013-11-11
Shorter NPC dock times.
Stijn Buys
2013-11-11
Show current autopilot target as player mission target on the HUD.
Stijn Buys
2013-11-11
Small AI combat and autopilot updates.
Stijn Buys
2013-11-11
Corrected a small print bug in the 'time' function.
Stijn Buys
2013-11-11
Support for station weapons.
Stijn Buys
2013-11-10
Renamed entity_destroyed to entity_died to prevent confusion with the Entity:...
Stijn Buys
2013-11-10
Workaround for the bullet 2.82 compile warning.
Stijn Buys
2013-11-10
Ignore server-side entities when using 'goto' and added a safety distance and...
Stijn Buys
2013-11-10
Prevent player reputation for the 'default' faction from getting loaded from ...
Stijn Buys
2013-11-10
Removed debug message.
Stijn Buys
2013-11-10
Corrected a resize issue with reputation bars of the listview scrollbar appears.
Stijn Buys
2013-11-10
Made NPCs only fire weapons on enemies within weapon range.
Stijn Buys
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