Age | Commit message (Expand) | Author |
2011-07-29 | Added print() function for materials, read material color alpha from shader f... | Stijn Buys |
2011-07-29 | Renamed various user interface classes, somewhat improved inventory window. | Stijn Buys |
2011-07-29 | Do not raise ui::Window instances on show(), emit signals on window show() an... | Stijn Buys |
2011-07-29 | Do not set the Archive flag on user created config variables. | Stijn Buys |
2011-07-29 | Corrected mass in the shipmodel info. | Stijn Buys |
2011-07-26 | renamed client::WorldView to client::MainWindow | Stijn Buys |
2011-07-22 | Corrects docks location for entities with scaled models | Stijn Buys |
2011-07-22 | Make the windows build happy again. | Stijn Buys |
2011-07-22 | Added comments to explain the alexandria scaling bug. | Stijn Buys |
2011-07-16 | Draw a star after drawing the corona to prevent the corona from washing out t... | Stijn Buys |
2011-07-13 | Actually remove ships from the bullet simulation while docked. | Stijn Buys |
2011-07-13 | Forcefully removed docked ships from the bullet simulation. | Stijn Buys |
2011-07-13 | Corrected the net_selecttimeout cvar description | Stijn Buys |
2011-07-13 | Do not update ship position and axis while docked. | Stijn Buys |
2011-07-13 | Cleanup of the bullet state changes in the Entity::reset() functions, | Stijn Buys |
2011-07-13 | Colour support in the bullet debug drawer. | Stijn Buys |
2011-07-12 | Disable physics for docked entities. | Stijn Buys |
2011-07-12 | Removed Entity::Complex flag: collision models will be used if availble, | Stijn Buys |
2011-07-12 | Interpret the Item::Tradeable flag when loading savegames. | Stijn Buys |
2011-07-12 | Force saving of player data on dock and launch. | Stijn Buys |
2011-07-12 | Save and load player inventories, | Stijn Buys |
2011-07-12 | Corrected the previous ASE bugfix which prevented ASE files from loading. | Stijn Buys |
2011-07-12 | Corrected a segfault when launching in a newly purchased ship | Stijn Buys |
2011-07-11 | Corrected a typo in the racetrack messages. | Stijn Buys |
2011-07-11 | Load previously saved player data. | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-07-11 | Made jumpgates respect the cooldown time | Stijn Buys |
2011-07-10 | Add player guid to the connection string . | Stijn Buys |
2011-07-10 | Generate a player ID when connecting to a server, | Stijn Buys |
2011-07-10 | Split the ini file reader into a stream decoder and a file wrapper. | Stijn Buys |
2011-07-09 | Report screenshot filenames on-screen. | Stijn Buys |
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys |
2011-07-09 | Play jump completed sound when using the /jump cheat. | Stijn Buys |
2011-07-07 | Added a 2 second jump drive cooldown, added jump completed sound effect, rese... | Stijn Buys |
2011-07-07 | Disable mipmapping on skybox textures, provide an OpenGL texture id for the c... | Stijn Buys |
2011-07-05 | Added support for a jump engine start sound, correted a typo in client.h. | Stijn Buys |
2011-07-05 | Corrected a potential memory leak in the ASE reader. | Stijn Buys |
2011-07-03 | Convert RGB colors in the 0-255 range to 0.0-1.0 when reading clor values fro... | Stijn Buys |
2011-07-02 | Dont' draw the player's ship in Cockpit view, | Stijn Buys |
2011-07-01 | Corrected the signature of the RaceTrack::frame() function which prevented it... | Stijn Buys |
2011-05-31 | Removed a forced recalculateLocalAabb for compound shapes, | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys |
2011-05-09 | Corrected collisionmesh scaling. | Stijn Buys |
2011-05-08 | Corrected a compile error on win32. | Stijn Buys |
2011-05-07 | Removed a number of unused variables to make gcc 4.6 happy. | Stijn Buys |
2011-05-07 | Corrected a bug that prevented func_move clip from working properly. | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-05-06 | Import submodel clip | Stijn Buys |
2011-05-06 | Always use a btCompoundShape for complex collision, | Stijn Buys |