Age | Commit message (Expand) | Author |
2012-11-25 | Added core::Entity::Projectile. | Stijn Buys |
2012-11-25 | Added entity minimum speed threshold. | Stijn Buys |
2012-11-25 | Enable collision detection on projectiles. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-22 | Corrected a bug in the OBJ file reader that prevented it from reading certain... | Stijn Buys |
2012-11-21 | Accomodate bullet 2.81 API change. | Stijn Buys |
2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys |
2012-11-18 | Corrected dedicated server log timestamp issues. | Stijn Buys |
2012-11-18 | Log dedicated server console messages to server.log, | Stijn Buys |
2012-11-18 | Added comment. | Stijn Buys |
2012-11-18 | Set sv_keepalive default to 30 seconds. | Stijn Buys |
2012-11-18 | Suppress slots loading debug message. | Stijn Buys |
2012-11-18 | Support for ownerid() on projectiles and spacemines, | Stijn Buys |
2012-11-18 | Improved death messages, | Stijn Buys |
2012-11-18 | Added support for projectile ownerid. | Stijn Buys |
2012-11-18 | Corrected a serious bug where spacemines and projectiles have the same module... | Stijn Buys |
2012-11-18 | Added a method to find players by id. | Stijn Buys |
2012-11-18 | Corrected a small bug in Entity::print(). | Stijn Buys |
2012-11-18 | ADded support for enitty information printing, print current armor values for... | Stijn Buys |
2012-11-18 | Implements server-side ship damage, | Stijn Buys |
2012-11-14 | Mark docked entities as unpowered which prevents entity sounds from being pla... | Stijn Buys |
2012-11-14 | Only allow gunfire if Ship::state() == Entity::Normal, | Stijn Buys |
2012-11-14 | Added initial weapon projectiles. | Stijn Buys |
2012-11-14 | Corrected a bug in fire control handling. | Stijn Buys |
2012-11-14 | Add more Slot properties, corrected a bug in EntityControlable control flags ... | Stijn Buys |
2012-11-14 | Added initial core::Slot attributes. | Stijn Buys |
2012-11-14 | Added Item::Mounted flag. | Stijn Buys |
2012-11-11 | Cleaned up core::EntyControlable client-side and server-side proprties API. | Stijn Buys |
2012-11-11 | Corrected light attenuation values. | Stijn Buys |
2012-11-07 | Tweaked zone light attenuation values. | Evan Goers |
2012-10-28 | Use spacemine template model for mines if the weapon model isn't defined. | Stijn Buys |
2012-10-28 | Correct a bug where a dropped mine was not removed from the inventory. | Stijn Buys |
2012-10-21 | Corrected loadgame to have the Unique and Unrestricted item properties set fr... | Stijn Buys |
2012-10-21 | Support the Item::Unrestricted flag, client allows to sell unrestricted items... | Stijn Buys |
2012-10-20 | Added func_drop, added spacemine template. | Stijn Buys |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys |
2012-10-16 | Corrects a small bug in the list_particles function where the summary is prin... | Stijn Buys |
2012-10-16 | Default sky is loaded in in the game module, the engine falls back to black. | Stijn Buys |
2012-10-15 | Show entity ids in the devinfo widget. | Stijn Buys |
2012-10-15 | Corrected a serious bug where calling the 'list_info' function without argume... | Stijn Buys |
2012-10-15 | Added support for item::Unique flag and Item::dirty(). | Stijn Buys |
2012-10-14 | Disable physics simulation for destroyed entities in Entity::reset() | Stijn Buys |
2012-10-14 | Improved Jumppoint::validate() warning messages. | Stijn Buys |
2012-10-14 | Corrected a bug that prevented savegame loading in multiplayer games. | Stijn Buys |
2012-10-14 | Corrected a bug in the zone color network transfer. | Stijn Buys |
2012-10-14 | Add a stackable flag for weapons, load a default model for spacemines. | Stijn Buys |
2012-10-14 | Added "give weapon" function. | Stijn Buys |
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys |
2012-10-14 | Added protection against duplicate dialog definitions, made the dialog window... | Stijn Buys |
2012-10-13 | Corrected bugs in the respawn command, detect ship collisions with planets an... | Stijn Buys |