Age | Commit message (Collapse) | Author |
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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read templates.ini and add te ablity to apply template settings to entities.
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added list_cargo, list_ship and list_faction engine functions
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added FIXME,
corrected trivial compile error
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std::list::sort()
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unified bounding box code into math::BoundingBox3f class
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spawnflag to func_rotate
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unified depletion with keepalive
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mapping
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moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
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initial vstrafe support
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removed impulse drive initialization delay.
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(thanks to Thorn for the bug report)
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