Notice: Trying to access array offset on value of type bool in /srv/http/osirion/tracker/scripts/details.php on line 222 FS#14 : Preserving thruster setting

Project::OSiRiON

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category src → game
  • Assigned To
    Stijn Buys
  • Operating System All
  • Severity Medium
  • Priority Very Low
  • Reported Version Development
  • Due in Version 0.2.0
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Project::OSiRiON
Opened by Stijn Buys - 2011-03-08
Last edited by Stijn Buys - 2012-01-22

FS#14 - Preserving thruster setting

If a ship drops out of impulse, the previous thruster setting
should be restored instead of beeing set to 0.

This depends on the game not using entity_thrust
when entity_state != Entity::Normal. Changes to this variable
are send back to the client and override any previous
thruster setting.

Closed by  Stijn Buys
Sunday, 22 January 2012, 16:02 GMT
Reason for closing:  Works for me
Evan Goers commented on Thursday, 10 March 2011, 11:48 GMT

In my opinion, thruster should revert to 0 when the reverse key is pressed and held to below 0 thrust.

Admin
Stijn Buys commented on Thursday, 10 March 2011, 14:56 GMT

Thruster setting is now restored when dropping out of impulse,
it still gets set to 0 if you drop out of impulse using the reverse key.
In this case, the thruster setting should be restored as soon as the
reverse key is released.

Note: reverse is actually negative afterburner, it should not be necesary
to set target_thrust and entity_thrust.

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