- Status Closed
- Percent Complete
- Task Type Bug Report
- Category src → game
-
Assigned To
Stijn Buys - Operating System All
- Severity Medium
- Priority Very Low
- Reported Version Development
- Due in Version 0.2.0
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Project::OSiRiON
Opened by Stijn Buys - 2011-03-08
Last edited by Stijn Buys - 2012-01-22
Opened by Stijn Buys - 2011-03-08
Last edited by Stijn Buys - 2012-01-22
FS#14 - Preserving thruster setting
If a ship drops out of impulse, the previous thruster setting
should be restored instead of beeing set to 0.
This depends on the game not using entity_thrust
when entity_state != Entity::Normal. Changes to this variable
are send back to the client and override any previous
thruster setting.
In my opinion, thruster should revert to 0 when the reverse key is pressed and held to below 0 thrust.
Thruster setting is now restored when dropping out of impulse,
it still gets set to 0 if you drop out of impulse using the reverse key.
In this case, the thruster setting should be restored as soon as the
reverse key is released.
Note: reverse is actually negative afterburner, it should not be necesary
to set target_thrust and entity_thrust.