- Status In progress
- Percent Complete
- Task Type Planned Feature
- Category src → render
-
Assigned To
Stijn Buys - Operating System All
- Severity Low
- Priority Very Low
- Reported Version 0.2.2
- Due in Version 1.0.0-release
-
Due Date
Undecided
- Votes
- Private
Opened by Michael Rodenhurst - 2011-03-13
Last edited by Stijn Buys - 2013-11-17
FS#30 - Improved particle systems
Improved particle systems: weapon effects, engine effects, explosions, smoke...
An improved framework for particle systems unifying all of the above.
DONE
- Particle system code needs to support multiple ejectors per system,
at the moment a particle system is created for each ejector
- Add fine-grained control parameters (alpha start mid end) (radius start mid end) ..
See tremulous particles
- Streak style particles (aka 'trail sprites')
- replace [ejector] with [sprites] [flares] [trail] etc
- ejector thrust trigger
- ejector impulse trigger
- ejector explosion trigger
TODO
- Flame style particles -> needs thinking, how to do it exactly
ID | Project | Summary | Priority | Severity | Progress | |
---|---|---|---|---|---|---|
17 | Project::OSiRiON | FS#17 - Tractor beam effect | Very Low | Medium |