- Status New
- Percent Complete
- Task Type Planned Feature
- Category src → render
- Assigned To No-one
- Operating System All
- Severity Low
- Priority Defer
- Reported Version Development
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Project::OSiRiON
Opened by Evan Goers - 2011-01-11
Last edited by Evan Goers - 2011-08-11
Opened by Evan Goers - 2011-01-11
Last edited by Evan Goers - 2011-08-11
FS#4 - Z-Fail Stencil Shadows
If a real-time shadowing method is to be used, sharp stencil shadows would be more in-line with the game's visual style. It apparently can be done with very little code.
documentation: http://joshbeam.com/articles/stenciled_shadow_volumes_in_opengl/
The linked document also contains source code for generating simple lightmaps as well.
http://www.codesampler.com/source_users/oglu_shadow_volume_zfail.zip
This is an example of the "Carmack's Reverse" method.