- Status In progress
- Percent Complete
- Task Type Planned Feature
- Category src → render
-
Assigned To
Stijn Buys - Operating System All
- Severity Low
- Priority Very Low
- Reported Version Development
- Due in Version 0.5.0-alpha
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Project::OSiRiON
Opened by Evan Goers - 2011-08-23
Last edited by Stijn Buys - 2014-07-11
Opened by Evan Goers - 2011-08-23
Last edited by Stijn Buys - 2014-07-11
FS#65 - Material blend modes.
Shaders need a way to enable different OpenGL blending modes, like Quake 3's "blendFunc". This will allow special effects like light beams and 3d exhaust effects.
DONE
- blenfunc none
- blendunc add
- blendfunc blend
TODO
- blendfuncGL_SOMETHING GL_SOMETHING
- blendfunc filter?
ID | Project | Summary | Priority | Severity | Progress | |
---|---|---|---|---|---|---|
98 | Project::OSiRiON | FS#98 - Material texture stages | Very Low | High |