- Status Closed
- Percent Complete
- Task Type Planned Feature
- Category src
-
Assigned To
Stijn Buys - Operating System All
- Severity Medium
- Priority Very Low
- Reported Version Development
- Due in Version 0.2.0
-
Due Date
Undecided
- Votes
- Private
Attached to Project: Project::OSiRiON
Opened by Michael Rodenhurst - 2011-03-13
Last edited by Stijn Buys - 2011-07-13
Opened by Michael Rodenhurst - 2011-03-13
Last edited by Stijn Buys - 2011-07-13
FS#22 - Network Authentication
Authenticating the client with server to load player save.
Closed by Stijn Buys
Wednesday, 13 July 2011, 23:09 GMT
Reason for closing: Implemented
Additional comments about closing: The random id works well enough for now.
Wednesday, 13 July 2011, 23:09 GMT
Reason for closing: Implemented
Additional comments about closing: The random id works well enough for now.
The client now sends a random id and the server uses it to restore the player's saved data.