Project::OSiRiON

  • Status In progress
  • Percent Complete
    70%
  • Task Type Planned Feature
  • Category src → render
  • Assigned To
    Stijn Buys
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version 0.2.2
  • Due in Version 1.0.0-release
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Project::OSiRiON
Opened by Michael Rodenhurst - 2011-03-13
Last edited by Stijn Buys - 2013-11-17

FS#30 - Improved particle systems

Improved particle systems: weapon effects, engine effects, explosions, smoke...

An improved framework for particle systems unifying all of the above.

DONE
- Particle system code needs to support multiple ejectors per system,
at the moment a particle system is created for each ejector
- Add fine-grained control parameters (alpha start mid end) (radius start mid end) ..
See tremulous particles
- Streak style particles (aka 'trail sprites')
- replace [ejector] with [sprites] [flares] [trail] etc
- ejector thrust trigger
- ejector impulse trigger
- ejector explosion trigger

TODO
- Flame style particles -> needs thinking, how to do it exactly

The task blocks this from closing
ID Project Summary Priority Severity Progress
17 Project::OSiRiON FS#17 - Tractor beam effect Very Low Medium
0%

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