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FS#32 - Master Server

Attached to Project: Project::OSiRiON
Opened by Michael Rodenhurst (Thorn) - Sunday, 13 March 2011, 15:27 GMT
Last edited by Stijn Buys (Ingar) - Sunday, 17 November 2013, 00:59 GMT
Task Type Planned Feature
Category src
Status New
Assigned To No-one
Operating System All
Severity High
Priority Normal
Reported Version Development
Due in Version 0.5.0-alpha
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

Master server and multiplayer server list.
This task depends upon

Comment by Evan Goers (Mega) - Wednesday, 16 March 2011, 21:22 GMT
Couldn't we just use dpmaster?
Comment by Stijn Buys (Ingar) - Tuesday, 29 March 2011, 17:22 GMT
Implementing the master server itself isn't that difficult (there are lots of GPL'ed master servers out there),
most of the work would go into the client user interface (server browser and all that).

There might be advantages to using existing code, or writing something that is compatible with existing master servers.
For example, a quake (3?) compatible master server could get us instant qstat support.

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