Project::OSiRiON

  • Status In progress
  • Percent Complete
    50%
  • Task Type Planned Feature
  • Category src → render
  • Assigned To
    Stijn Buys
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version 0.5.0-alpha
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Project::OSiRiON
Opened by Evan Goers - 2011-08-23
Last edited by Stijn Buys - 2014-07-11

FS#65 - Material blend modes.

Shaders need a way to enable different OpenGL blending modes, like Quake 3's "blendFunc". This will allow special effects like light beams and 3d exhaust effects.

DONE
- blenfunc none
- blendunc add
- blendfunc blend

TODO
- blendfuncGL_SOMETHING GL_SOMETHING
- blendfunc filter?

The task depends upon
ID Project Summary Priority Severity Progress
98 Project::OSiRiON FS#98 - Material texture stages Very Low High
50%

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