Project::OSiRiON

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category src
  • Assigned To
    Stijn Buys
  • Operating System All
  • Severity Medium
  • Priority Very Low
  • Reported Version Development
  • Due in Version 0.2.0
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Project::OSiRiON
Opened by Evan Goers - 2011-02-06
Last edited by Stijn Buys - 2011-07-12

FS#7 - Rotated misc_models render in wrong positions.

A misc_model that has been rotated in certain ways does not render correctly in-game(at least when it uses a .map as the model). The expected behavior should be how it appears in Radiant.

In my testing:
A simple Z-axis rotate renders fine. Any other complex rotations, like Y-axis rotations cause it to rotate(as expected), but the origin is in the wrong place. So, theoretically, any rotation that does not move the misc_model's referenced model's origin should work fine. Any other will break.

The latest committed version of the pirate juggernaut has misc_models with this problem, so that can be used as a test case.

Closed by  Stijn Buys
Tuesday, 12 July 2011, 12:06 GMT
Reason for closing:  Fixed
Additional comments about closing:  This issue seems compeltely resolved.
Evan Goers commented on Sunday, 06 February 2011, 09:07 GMT

This bug is a bit hard to describe. Basically, rotation should be around the misc_model's referenced model's origin.

Admin
Stijn Buys commented on Thursday, 24 March 2011, 14:37 GMT

Note: a func_rotate imported from a rotated submodel will still have a wrong rotation axis.

Evan Goers commented on Friday, 25 March 2011, 06:01 GMT

Submodels referenced inside a submodel are still not X rotated correctly. maps/pirate/base_large was committed earlier with the bug left in as a reference. It uses maps/pirate/sections/base_large_livingspace*.map which all have submodels of their own which aren't rotating by X correctly.

Admin
Stijn Buys commented on Sunday, 27 March 2011, 15:29 GMT

My complex test cases work as expected and it is now possible to import func_rotate
from submodels. Other submodel tags, like lights flares, docks, ... should also be
imported as expected.

Evan Goers commented on Tuesday, 14 June 2011, 09:24 GMT

This issue appears to be completely fixed.

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