Project::OSiRiON

  • Status In progress
  • Percent Complete
    50%
  • Task Type Planned Feature
  • Category src → render
  • Assigned To
    Stijn Buys
  • Operating System All
  • Severity High
  • Priority Very Low
  • Reported Version Development
  • Due in Version 0.5.0-alpha
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Project::OSiRiON
Opened by Evan Goers - 2013-01-01
Last edited by Stijn Buys - 2016-08-21

FS#98 - Material texture stages

To ease the transition to a multitexturing rendering environment, I propose that we fully adopt Quake 3 shader scripting. Currently, we support a simpler version with a single texture stage in mind.

DONE

- Support for material with multiple layers

TODO

- OpenGL multitexture support
- Improve syntax

Exmaple of current implementation:

shader/path/name
{
qer_editorimage path/to/texture
{
map path/to/texture
entity
}
{
map path/to/glow_texture
fullbright
blendfunc blend
}
}

---------------------------------
Quake 3:

shader/path/name
{
qer_editorimage path/to/texture
other_keywords
{
map path/to/texture
}
{
map path/to/texture2
blendfunc ...
}

The task blocks these from closing
ID Project Summary Priority Severity Progress
65 Project::OSiRiON FS#65 - Material blend modes. Very Low Low
50%
35 Project::OSiRiON FS#35 - GLSL Shader program support Very Low Low
0%

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