All Projects

IDProjectCategoryTask TypeSeveritySummaryStatusProgress
56Project::OSiRiONclientBug ReportMediumExtremely slow to load.Assigned
10%
Task Description

Windows is extremely slow to load compared to other platforms.

$time ./src/osirion +connect +quit

Linux: 3.3 seconds
Windows: 23.7 seconds

This may be related to the binaries being produced via mingw:

http://osdir.com/ml/gnu.mingw.msys/2006-03/msg00024.html

The best solution is to probably use a Visual C++ toolchain for windows binaries.

53Project::OSiRiONdataRequired MediaLowModel: Commodity: IronNew
0%
Task Description

Iron commodity model.

48Project::OSiRiONdataRequired MediaLowModel: Commodity: Gate PartsNew
0%
Task Description

Gate Parts commodity model.

46Project::OSiRiONclientFeature RequestLowFlac SupportNew
0%
Task Description

http://thoronir.net/osirion/flac_patch.patch

Adds flac support to osirion.

43Project::OSiRiONdataRequired MediaMediumModel: Unfinished JumpgateNew
0%
Task Description

Use: The unfinished jumpgates between Finnmark and Kronenbaden.

32Project::OSiRiONsrcPlanned FeatureHighMaster ServerNew
0%
Task Description

Master server and multiplayer server list.

31Project::OSiRiONdataRequired MediaMediumPlayable, Consistent UniverseIn progress
10%
Task Description

Requires elaborate trade routes, balanced ships and ship hardware, adequate difficulty curve

TODO

- implement all starsystems on the starsystem roadmap

30Project::OSiRiONrenderPlanned FeatureLowImproved particle systemsIn progress
70%
Task Description

Improved particle systems: weapon effects, engine effects, explosions, smoke...

An improved framework for particle systems unifying all of the above.

DONE
- Particle system code needs to support multiple ejectors per system,
at the moment a particle system is created for each ejector
- Add fine-grained control parameters (alpha start mid end) (radius start mid end) ..
See tremulous particles
- Streak style particles (aka 'trail sprites')
- replace [ejector] with [sprites] [flares] [trail] etc
- ejector thrust trigger
- ejector impulse trigger
- ejector explosion trigger

TODO
- Flame style particles -> needs thinking, how to do it exactly

28Project::OSiRiONsrcPlanned FeatureHighEquipmentAssigned
10%
Task Description

Weapons, shields, armour...

TODO

- Shields & armor
- Mining equipment ?
- Misc equipment

DONE

- Weapons

25Project::OSiRiONsrcPlanned FeatureMediumModel weapon slots and positioning.New
0%
Task Description

Attaching the model/weapon to its associated 'slot' on the ship, and handling the position of said slot.

24Project::OSiRiONdataPlanned FeatureMediumWeapon ModelsNew
10%
Task Description

Models for cannons and turrets to be used in the trade menu.
The colors used on the model should reflect the projectile color.

Laser: red (civilian)
Blaster: yellow (military)
Ion: light blue (lindblade)
Neutron: green
Metrion: pink

TODO
- Proximity mine
- Smart mine

- Laser turret
- Improved laser turret

- Blaster cannon
- Improved blaster cannon
- Blaster turret

- Ion cannon
- Ion turret

- Neutron cannon
- Improved neutron cannon
- Neutron turret
- Improved neutron turret

- Metrion accelerator

- Singularity projector (fires missiles)

DONE
- Dumb mine
- Laser cannon
- Improved laser cannon
- Advanced laser cannon

20Project::OSiRiONgameFeature RequestLowEconomyNew
0%
Task Description

Pseudo-dynamic economy support.

Ideas:
- Stations and planets are supplied by NPC convoys
- Prices fluctuate according to availability

19Project::OSiRiONgameFeature RequestLowFuel SystemNew
0%
Task Description

Fuel System.

18Project::OSiRiONgamePlanned FeatureMediumEquipment TradingAssigned
0%
Task Description

The purchase and selling of ship equipment such as weapons.

17Project::OSiRiONsrcPlanned FeatureMediumTractor beam effectNew
0%
Task Description

Implement beam particles for tractoring cargo.

The tracktor beam is currently completely server-side,
this will require additional engine infrastructure or a hack.

Instead of 'beams' a general 'effect' could be created.
It is possible to create an entity holding a model with
a particle system (like projectiles) representing the 'beam-in'
effect (think star trek transporters).

On the other hand, implementing beam style would open the door
for beam weapons.

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