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1 | Project::OSiRiON | src | Bug Report | Very Low | Sample Task | Closed | |
Task Description
This isn't a real task. You should close it and start opening some real tasks. |
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8 | Project::OSiRiON | client | Bug Report | Low | Alt-Enter fails to drop key modifier | Closed | |
Task Description
Using Alt-Enter to change from windowed mode to fullscreen, fails to drop the 'Alt' key modifier, meaning no other input will be accepted until this key is pressed again. |
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19 | Project::OSiRiON | game | Feature Request | Low | Fuel System | New | |
Task Description
Fuel System. |
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20 | Project::OSiRiON | game | Feature Request | Low | Economy | New | |
Task Description
Pseudo-dynamic economy support. Ideas: - Stations and planets are supplied by NPC convoys - Prices fluctuate according to availability |
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26 | Project::OSiRiON | src | Planned Feature | Low | Mouse aiming | Closed | |
Task Description
Players should be able to aim their guns with the mouse. |
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30 | Project::OSiRiON | render | Planned Feature | Low | Improved particle systems | In progress | |
Task Description
Improved particle systems: weapon effects, engine effects, explosions, smoke... An improved framework for particle systems unifying all of the above. DONE - Particle system code needs to support multiple ejectors per system, at the moment a particle system is created for each ejector - Add fine-grained control parameters (alpha start mid end) (radius start mid end) .. See tremulous particles - Streak style particles (aka 'trail sprites') - replace [ejector] with [sprites] [flares] [trail] etc - ejector thrust trigger - ejector impulse trigger - ejector explosion trigger TODO - Flame style particles -> needs thinking, how to do it exactly |
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39 | Project::OSiRiON | client | Bug Report | Low | Fails to read WAV files that contain header. | Closed | |
Task Description
Osirion will fail to read a WAV file that contains header information such as Artist, Album etc. Steps to reproduce: Create file in audacity export to wav and enter title/artist information attempt to load in osirion. |
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40 | Project::OSiRiON | client | Feature Request | Low | Ogg Vorbis support | Closed | |
Task Description
I've written a patch that handles the xiph ogg vorbis format. http://thoronir.net/osirion/vorbis_audio.patch Note that this will only read the first logical bitstream in the container (you should not require more than one for sound effects). You will need to link against vorbisfile. |
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46 | Project::OSiRiON | client | Feature Request | Low | Flac Support | New | |
Task Description
http://thoronir.net/osirion/flac_patch.patch Adds flac support to osirion. |
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47 | Project::OSiRiON | data | Required Media | Low | Model: Commodity: Water | Closed | |
Task Description
Water commodity model. Some kind of water tank. |
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48 | Project::OSiRiON | data | Required Media | Low | Model: Commodity: Gate Parts | New | |
Task Description
Gate Parts commodity model. |
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49 | Project::OSiRiON | data | Required Media | Low | Model: Commodity: Superconductors | Closed | |
Task Description
Superconductors commodity model. |
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50 | Project::OSiRiON | data | Required Media | Low | Model: Commodity: Optronic Components | Closed | |
Task Description
Optronic Components commodity model. |
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51 | Project::OSiRiON | data | Required Media | Low | Model: Commodity: Niobium | Closed | |
Task Description
Niobium commodity model. |
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52 | Project::OSiRiON | data | Required Media | Low | Model: Commodity: Liquor | Closed | |
Task Description
Liquor commodity model. |
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53 | Project::OSiRiON | data | Required Media | Low | Model: Commodity: Iron | New | |
Task Description
Iron commodity model. |
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54 | Project::OSiRiON | data | Required Media | Low | Model: Commodity: Diamonds | Closed | |
Task Description
Diamonds commodity model. |
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55 | Project::OSiRiON | data | Required Media | Low | Model: Commodity: Crystals | Closed | |
Task Description
Crystals commodity model. |
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17 | Project::OSiRiON | src | Planned Feature | Medium | Tractor beam effect | New | |
Task Description
Implement beam particles for tractoring cargo. The tracktor beam is currently completely server-side, this will require additional engine infrastructure or a hack. Instead of 'beams' a general 'effect' could be created. It is possible to create an entity holding a model with a particle system (like projectiles) representing the 'beam-in' effect (think star trek transporters). On the other hand, implementing beam style would open the door for beam weapons. |
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18 | Project::OSiRiON | game | Planned Feature | Medium | Equipment Trading | Assigned | |
Task Description
The purchase and selling of ship equipment such as weapons. |
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21 | Project::OSiRiON | src | Planned Feature | Medium | Player Saving | Closed | |
Task Description
Saving the players status on the server. Add savegame infrastructure for singeplayer games. |
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22 | Project::OSiRiON | src | Planned Feature | Medium | Network Authentication | Closed | |
Task Description
Authenticating the client with server to load player save. |
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24 | Project::OSiRiON | data | Planned Feature | Medium | Weapon Models | New | |
Task Description
Models for cannons and turrets to be used in the trade menu. The colors used on the model should reflect the projectile color. Laser: red (civilian) Blaster: yellow (military) Ion: light blue (lindblade) Neutron: green Metrion: pink TODO - Proximity mine - Smart mine - Laser turret - Improved laser turret - Blaster cannon - Improved blaster cannon - Blaster turret - Ion cannon - Ion turret - Neutron cannon - Improved neutron cannon - Neutron turret - Improved neutron turret - Metrion accelerator - Singularity projector (fires missiles) DONE - Dumb mine - Laser cannon - Improved laser cannon - Advanced laser cannon |
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25 | Project::OSiRiON | src | Planned Feature | Medium | Model weapon slots and positioning. | New | |
Task Description
Attaching the model/weapon to its associated 'slot' on the ship, and handling the position of said slot. |
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27 | Project::OSiRiON | src | Planned Feature | Medium | Weapon and explosion sounds | Closed | |
Task Description
Explosions, weapons fire, auditory pew pew. DONE - Weapon sounds - Target hit sound - Target kill sound - Explosion particles - Explosion sounds for EntityControlable - Explosion sound for EntityDynamic - Getting hit sounds |
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29 | Project::OSiRiON | game | Planned Feature | Medium | Weapons Trading | Closed | |
Task Description
The transfer, purchase, and selling of weapons. DONE - Read weapon definitions from ini file - Weapon dealers - Ejecting weapons |
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31 | Project::OSiRiON | data | Required Media | Medium | Playable, Consistent Universe | In progress | |
Task Description
Requires elaborate trade routes, balanced ships and ship hardware, adequate difficulty curve TODO - implement all starsystems on the starsystem roadmap |
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43 | Project::OSiRiON | data | Required Media | Medium | Model: Unfinished Jumpgate | New | |
Task Description
Use: The unfinished jumpgates between Finnmark and Kronenbaden. |
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44 | Project::OSiRiON | data | Required Media | Medium | Model: Kerman station | Closed | |
Task Description
Use: Kerman station, Khorsand system. Info: Produces superconductors from niobium, should probably look like some form of factory. |
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45 | Project::OSiRiON | data | Required Media | Medium | Model: Generic Colonial Outpost | Closed | |
Task Description
Use: The stations next to the unfinished jumpgates in finnmark and kronenbaden Other uses: Generic == profit |
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56 | Project::OSiRiON | client | Bug Report | Medium | Extremely slow to load. | Assigned | |
Task Description
Windows is extremely slow to load compared to other platforms. $time ./src/osirion +connect +quit Linux: 3.3 seconds Windows: 23.7 seconds This may be related to the binaries being produced via mingw: http://osdir.com/ml/gnu.mingw.msys/2006-03/msg00024.html The best solution is to probably use a Visual C++ toolchain for windows binaries. |
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23 | Project::OSiRiON | src | Planned Feature | High | Weapons | Closed | |
Task Description
The basic ability for players to shoot each other. |
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28 | Project::OSiRiON | src | Planned Feature | High | Equipment | Assigned | |
Task Description
Weapons, shields, armour... TODO - Shields & armor - Mining equipment ? - Misc equipment DONE - Weapons |
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32 | Project::OSiRiON | src | Planned Feature | High | Master Server | New | |
Task Description
Master server and multiplayer server list. |