IDCategory  ascTask TypeSeveritySummaryStatusProgress
28srcPlanned FeatureHighEquipmentAssigned
Task Description

Weapons, shields, armour...


- Shields & armor
- Mining equipment ?
- Misc equipment


- Weapons

32srcPlanned FeatureHighMaster ServerNew
Task Description

Master server and multiplayer server list.

33srcPlanned FeatureMediumSoundtrack supportNew
Task Description

Add client support for playing background music.It should be possible to define a number of audio tracks per zone,
for the intro, and make provisions for 'battle music'. Investigate support for FLAC, OGG and MP3 audio formats.

66srcPlanned FeatureLowNebula supportNew
Task Description

Support for decent-looking nebulas.

68srcPlanned FeatureLowAsteroid field supportNew
Task Description

Support for asteroid fields.

69srcPlanned FeatureLowFramework for player missionsNew
Task Description

A generic engine framework to support player missions.
core support, client menu support, network command support.

105srcPlanned FeatureLowAdmin commandsNew
Task Description

Implement administrative commands. Players should be able to receive
and 'admin level' enabling them to execute special administrative commands.
Those commands should still be available to the console.

The admin level is unrelated to the in-game player level.

- Implement a core::Player admin level property
- Implement admin command functions (core::Func)
- Implement admin.ini to define admin levels and the commands they have access to
- Add admin commands to handle player admin levels
- Turn existing core administrative commands (kick, mute, ...) into admin commands
- Change existing cheats (give, goto, ..) into admin commands,
have them take a player name as argument (e.g. give ingar credits 1000)
- Combine the 'jump' and 'goto' cheats into a 'teleport' command,
make it work while docked, support teleporting players accross zones
- Add 'nudge' admin command.

70srcRequired MediaLowTrading mission supportNew
Task Description

Support for trading missions.

* Transport cargo from A to B type missions

* Emergency transport type missions like in e.g. Railroad Tycoon
- the longer the transport takes, the smaller the earnings (perishable?)
- Influences reputation

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