Project::OSiRiON

IDCategoryTask TypeSeveritySummaryStatusProgress  desc
43dataRequired MediaMediumModel: Unfinished JumpgateNew
0%
Task Description

Use: The unfinished jumpgates between Finnmark and Kronenbaden.

92srcFeature RequestMediumClean up of material, light, flare and particle color ...New
0%
Task Description

Clean up and homogenize material, light, flare, engine and particle color types and flags.

Those fx can be triggered by engine states (trigger_impulse, trigger_engine, trigger_destroyed, ..)
The color can be set as color_entity, color_entity_second, color_entity_third, color_engine, ...

TODO
- review/refactor: lights, flares, materials, and particles should have the some options for
triggers and colortypes.
The parameter names in .map file classes and .material files should be the same

96srcBug ReportMediumProblems while docked at another player's shipNew
0%
Task Description

The following issues appear if you're docked at another player's ship

TODO

- If the host docks a planet or a large base and you launch, you'll spawn inside the planet.
- Space dust isn't rendered if the host moves
- Correct undefinied behaviour if the host gets destroyed, docks should be destroyed as well

- Note: In theory, recursivedocking should work (player A docked at B docked at C),
issues should be resolved accordingly

32srcPlanned FeatureHighMaster ServerNew
0%
Task Description

Master server and multiplayer server list.

36corePlanned FeatureHighPlayer signalsNew
0%
Task Description

Implement a system where players can send arbitrary signals to each other
(arbitrary, from the point of view of the network protocol). This would be used
to send trade and docking requests, and to replace the silly 'hail' command
with a 'request for private chat'.

In the future this could also be used for other signals, like players declaring
their hostile intent.

It might also be possible to use the signals mechanism
to exchange targetting info.

104clientPlanned FeatureHighImproved inventory menu.Assigned
0%
Task Description

The current inventory menu is too confusing.

TODO
- tabs for cargo/weapon/equipment
- show weapon slots
- show mounted weapons inside their slots,
mounting/unmounting a weapon moves it back and forth
between slot and inventory

107editorBug ReportCriticalMoving selection fails unless active entity is clickedAssigned
0%
Task Description

If you box-select a number of entities, and you want to move them, you have to drag the active selected entity.
CLicking any other selected (highlighted) entity will deselect the other members in the selection.

Dragging any member of the selection should work.

110clientBug ReportCriticalBetter camera handling and controlAssigned
0%
Task Description

The camera handling is rather confusing. It would be best to retire the third-person "Turret" view and have a cockpit view and an external, third-person view.

Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.

TODO

  • remove Turret view
  • use shift+mousewheel to zoom in/out
  • remember freelook angle
  • remove 360-degree rotation limitation
  • remove control lock (spacebar)
  • do not pass ship control events when in a menu
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