Project::OSiRiON

IDCategoryTask TypeSeverity  ascSummaryStatusProgress
67gamePlanned FeatureHighNPC supportIn progress
20%
Task Description

Support for computer-controlled allies and opponents.

- Better AI control
- Dynamic patrols

28srcPlanned FeatureHighEquipmentAssigned
10%
Task Description

Weapons, shields, armour...

TODO

- Shields & armor
- Mining equipment ?
- Misc equipment

DONE

- Weapons

108dataRequired MediaHighModel: pirate baseNew
10%
Task Description

Pirate base models, to serve as NPC headquarters.
Several generic models are required.

32srcPlanned FeatureHighMaster ServerNew
0%
Task Description

Master server and multiplayer server list.

36corePlanned FeatureHighPlayer signalsNew
0%
Task Description

Implement a system where players can send arbitrary signals to each other
(arbitrary, from the point of view of the network protocol). This would be used
to send trade and docking requests, and to replace the silly 'hail' command
with a 'request for private chat'.

In the future this could also be used for other signals, like players declaring
their hostile intent.

It might also be possible to use the signals mechanism
to exchange targetting info.

104clientPlanned FeatureHighImproved inventory menu.Assigned
0%
Task Description

The current inventory menu is too confusing.

TODO
- tabs for cargo/weapon/equipment
- show weapon slots
- show mounted weapons inside their slots,
mounting/unmounting a weapon moves it back and forth
between slot and inventory

107editorBug ReportCriticalMoving selection fails unless active entity is clickedAssigned
0%
Task Description

If you box-select a number of entities, and you want to move them, you have to drag the active selected entity.
CLicking any other selected (highlighted) entity will deselect the other members in the selection.

Dragging any member of the selection should work.

110clientBug ReportCriticalBetter camera handling and controlAssigned
0%
Task Description

The camera handling is rather confusing. It would be best to retire the third-person "Turret" view and have a cockpit view and an external, third-person view.

Freelook should still work on both modes, but the camera angle should not be reset when leaving freelook.

TODO

  • remove Turret view
  • use shift+mousewheel to zoom in/out
  • remember freelook angle
  • remove 360-degree rotation limitation
  • remove control lock (spacebar)
  • do not pass ship control events when in a menu
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