Project::OSiRiON

IDCategory  ascTask TypeSeveritySummaryStatusProgress
25srcPlanned FeatureMediumModel weapon slots and positioning.New
0%
Task Description

Attaching the model/weapon to its associated 'slot' on the ship, and handling the position of said slot.

66srcPlanned FeatureLowNebula supportNew
0%
Task Description

Support for decent-looking nebulas.

63srcFeature RequestLowPort to Raspberry PiNew
0%
Task Description

port osi to raspberry pi

96srcBug ReportMediumProblems while docked at another player's shipNew
0%
Task Description

The following issues appear if you're docked at another player's ship

TODO

- If the host docks a planet or a large base and you launch, you'll spawn inside the planet.
- Space dust isn't rendered if the host moves
- Correct undefinied behaviour if the host gets destroyed, docks should be destroyed as well

- Note: In theory, recursivedocking should work (player A docked at B docked at C),
issues should be resolved accordingly

33srcPlanned FeatureMediumSoundtrack supportNew
0%
Task Description

Add client support for playing background music.It should be possible to define a number of audio tracks per zone,
for the intro, and make provisions for 'battle music'. Investigate support for FLAC, OGG and MP3 audio formats.

60srcFeature RequestLowThrust Point EntitiesNew
0%
Task Description

For finer control of the ship, thrust points should be defined. Instead of the ship being pushed from its origin point, thrust entities would define where the force against the ship is coming from. This would allow for more realistic control.

If more than one entity is used, the thrust power is split between them, or defined by percentage specifically with entity keys.

17srcPlanned FeatureMediumTractor beam effectNew
0%
Task Description

Implement beam particles for tractoring cargo.

The tracktor beam is currently completely server-side,
this will require additional engine infrastructure or a hack.

Instead of 'beams' a general 'effect' could be created.
It is possible to create an entity holding a model with
a particle system (like projectiles) representing the 'beam-in'
effect (think star trek transporters).

On the other hand, implementing beam style would open the door
for beam weapons.

70srcRequired MediaLowTrading mission supportNew
0%
Task Description

Support for trading missions.

* Transport cargo from A to B type missions

* Emergency transport type missions like in e.g. Railroad Tycoon
- the longer the transport takes, the smaller the earnings (perishable?)
- Influences reputation

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