Project::OSiRiON

IDCategoryTask Type  ascSeveritySummaryStatusProgress
97clientBug ReportLowMove default fonts from ui::UI to ui::PAletteAssigned
0%
Task Description

The corrent ui code has default fonts and font size in ui::root().
They have to bo moved to the ui::Palette class and handled like
colors and related settings.

The initial default fonts should be set in the ui::Pallette class.

It might be better to merge ui-style related settings
into a single ui::Stylesheet class and read settings from a .css
file.

92srcFeature RequestMediumClean up of material, light, flare and particle color ...New
0%
Task Description

Clean up and homogenize material, light, flare, engine and particle color types and flags.

Those fx can be triggered by engine states (trigger_impulse, trigger_engine, trigger_destroyed, ..)
The color can be set as color_entity, color_entity_second, color_entity_third, color_engine, ...

TODO
- review/refactor: lights, flares, materials, and particles should have the some options for
triggers and colortypes.
The parameter names in .map file classes and .material files should be the same

25srcPlanned FeatureMediumModel weapon slots and positioning.New
0%
Task Description

Attaching the model/weapon to its associated 'slot' on the ship, and handling the position of said slot.

35renderPlanned FeatureLowGLSL Shader program supportNew
0%
Task Description

Extend the current Material system to support GLSL shader programs. Normal map, specular map and glow map support.

64dataRequired MediaLowTsu-Khan Texture SetNew
0%
Task Description

Tsu-Khan needs a set of textures.

101dataRequired MediaLowDagon Texture SetNew
0%
Task Description

House Dagon needs a set of textures.

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