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<?xml version="1.0" encoding="utf-8" ?>
<spacescapelayers>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>point stars</name>
<nearColor>1 1 1 1</nearColor>
<numPoints>10000</numPoints>
<pointSize>1</pointSize>
<seed>78</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>4</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>yellow point stars</name>
<nearColor>1 1 0.498039 1</nearColor>
<numPoints>1000</numPoints>
<pointSize>1</pointSize>
<seed>21</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>red point stars</name>
<nearColor>0.666667 0 0 1</nearColor>
<numPoints>250</numPoints>
<pointSize>1</pointSize>
<seed>9</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>blue large point stars</name>
<nearColor>0.662745 0.8 1 1</nearColor>
<numPoints>250</numPoints>
<pointSize>2</pointSize>
<seed>11</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>1 1 1 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType></maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<maxSize>0.01</maxSize>
<minSize>0.04</minSize>
<name>large stars 1</name>
<nearColor>1 1 1 1</nearColor>
<numBillboards>25</numBillboards>
<seed>234</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<texture>osirion-flare-07.png</texture>
<type>billboards</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>1 1 1 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType></maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<maxSize>0.01</maxSize>
<minSize>0.04</minSize>
<name>large stars 2</name>
<nearColor>1 1 1 1</nearColor>
<numBillboards>25</numBillboards>
<seed>237</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<texture>osirion-flare-05.png</texture>
<type>billboards</type>
</layer>
<layer>
<destBlendFactor>one_minus_src_alpha</destBlendFactor>
<ditherAmount>0.03</ditherAmount>
<gain>0.5</gain>
<innerColor>0 0 0 1</innerColor>
<lacunarity>3</lacunarity>
<name>dark ridges</name>
<noiseType>ridged</noiseType>
<octaves>12</octaves>
<offset>1</offset>
<outerColor>0 0 0 1</outerColor>
<powerAmount>0.5</powerAmount>
<previewTextureSize>1024</previewTextureSize>
<scale>1</scale>
<seed>17</seed>
<shelfAmount>0.5</shelfAmount>
<sourceBlendFactor>one</sourceBlendFactor>
<type>noise</type>
</layer>
</spacescapelayers>
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