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<?xml version="1.0" encoding="utf-8" ?>
<spacescapelayers>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>point stars white</name>
<nearColor>1 1 1 1</nearColor>
<numPoints>10000</numPoints>
<pointSize>1</pointSize>
<seed>200</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>0</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>point stars white large</name>
<nearColor>1 1 1 1</nearColor>
<numPoints>2500</numPoints>
<pointSize>2</pointSize>
<seed>201</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0.0666667 0.368627 0.498039 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>point stars blue</name>
<nearColor>0 0.333333 1 1</nearColor>
<numPoints>1000</numPoints>
<pointSize>1</pointSize>
<seed>202</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0.494118 0.0470588 0.054902 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>point stars red</name>
<nearColor>1 0.054902 0.0705882 1</nearColor>
<numPoints>50</numPoints>
<pointSize>1</pointSize>
<seed>203</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>one</destBlendFactor>
<farColor>0 0 0 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType>fbm</maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<name>point stars green</name>
<nearColor>0 0.333333 0 1</nearColor>
<numPoints>1000</numPoints>
<pointSize>1</pointSize>
<seed>204</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<type>points</type>
</layer>
<layer>
<destBlendFactor>src_alpha</destBlendFactor>
<farColor>0.666667 0.666667 1 1</farColor>
<maskEnabled>false</maskEnabled>
<maskGain>0.5</maskGain>
<maskLacunarity>2</maskLacunarity>
<maskNoiseType></maskNoiseType>
<maskOctaves>1</maskOctaves>
<maskOffset>1</maskOffset>
<maskPower>1</maskPower>
<maskScale>1</maskScale>
<maskSeed>1</maskSeed>
<maskThreshold>0</maskThreshold>
<maxSize>0.01</maxSize>
<minSize>0.05</minSize>
<name>large stars</name>
<nearColor>1 1 1 1</nearColor>
<numBillboards>50</numBillboards>
<seed>205</seed>
<sourceBlendFactor>one</sourceBlendFactor>
<texture>osirion-flare-03.png</texture>
<type>billboards</type>
</layer>
<layer>
<destBlendFactor>dest_colour</destBlendFactor>
<ditherAmount>0.03</ditherAmount>
<gain>1</gain>
<innerColor>1 1 1 1</innerColor>
<lacunarity>8</lacunarity>
<name>dust</name>
<noiseType>fbm</noiseType>
<octaves>8</octaves>
<offset>1</offset>
<outerColor>0 0 0 1</outerColor>
<powerAmount>5</powerAmount>
<previewTextureSize>256</previewTextureSize>
<scale>1</scale>
<seed>567</seed>
<shelfAmount>0</shelfAmount>
<sourceBlendFactor>zero</sourceBlendFactor>
<type>noise</type>
</layer>
<layer>
<destBlendFactor>src_alpha</destBlendFactor>
<ditherAmount>0.03</ditherAmount>
<gain>0.5</gain>
<innerColor>0 0 0 1</innerColor>
<lacunarity>2</lacunarity>
<name>nebula rust</name>
<noiseType>ridged</noiseType>
<octaves>8</octaves>
<offset>1</offset>
<outerColor>1 0.666667 0.498039 1</outerColor>
<powerAmount>0.5</powerAmount>
<previewTextureSize>256</previewTextureSize>
<scale>1</scale>
<seed>2333</seed>
<shelfAmount>0.1</shelfAmount>
<sourceBlendFactor>src_colour</sourceBlendFactor>
<type>noise</type>
</layer>
<layer>
<destBlendFactor>dest_alpha</destBlendFactor>
<ditherAmount>0.03</ditherAmount>
<gain>0.5</gain>
<innerColor>0.333333 0 0.498039 1</innerColor>
<lacunarity>5</lacunarity>
<name>nebula purple</name>
<noiseType>ridged</noiseType>
<octaves>8</octaves>
<offset>1</offset>
<outerColor>0 0 0 1</outerColor>
<powerAmount>2</powerAmount>
<previewTextureSize>256</previewTextureSize>
<scale>1</scale>
<seed>2334</seed>
<shelfAmount>0.5</shelfAmount>
<sourceBlendFactor>src_colour</sourceBlendFactor>
<type>noise</type>
</layer>
</spacescapelayers>
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