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authorEvan Goers <mega@osirion.org>2011-12-14 03:33:24 +0000
committerEvan Goers <mega@osirion.org>2011-12-14 03:33:24 +0000
commit16611b221d010b264844ed1f11c6dbb3042a8878 (patch)
tree12cbf5fd52d74006fd2abe3de31ca80fd758ba2b
parent15569595bf919e57cc1df8d737c1a386e8e30a15 (diff)
archer and longbow now with better control.
-rw-r--r--base/ini/ships.ini11
1 files changed, 6 insertions, 5 deletions
diff --git a/base/ini/ships.ini b/base/ini/ships.ini
index 8163dfb..7e25425 100644
--- a/base/ini/ships.ini
+++ b/base/ini/ships.ini
@@ -222,10 +222,11 @@ jumpdrive=no
price=20000
cargo=15
-thrust=1.7
+thrust=2.1
impulse=10
strafe=0.15
-turn=4
+turn=16
+roll=12
info=The Archer was considered to be leap in technology by the Joint Miners Association, allowing for rapid exploration of mineral deposits. Featuring high maneuverability the Archer was capable of outrunning any threat, while having enough cargo-space to return with mineral samples.
info=Unfortunately, the design revealed several sensor blind spots and as a result, it became vulnerable to pirate ambushes. The Joint Miners Association has been seeking to outplace the sensor range since.
@@ -242,11 +243,11 @@ price=45000
cargo=30
-thrust=4
+thrust=4.2
impulse=25
strafe=0.4
-turn=35
-roll=15
+turn=72
+roll=92
info=The replacement for the Archer scout ship. After the first costly mistake, the Joint Miners Association decided to outsource development to a trusted third-party contractor. As a result, the flaws in the ship design were corrected.