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authorCody Jackson <cody@jacksontech.net>2011-01-12 19:43:19 +0000
committerCody Jackson <cody@jacksontech.net>2011-01-12 19:43:19 +0000
commit1ca85e78242f2b15cd2c0d02b8478ab399214ecf (patch)
tree81eb230ca1c5314a7ade1be30b890cd2efa088e6
parent3bcbe1afe2bb21cf5e13db7de287d30fdfdb645b (diff)
Adding "docking bay" texture. This should be aligned so that the white end is abutting "white_bright". Stretch/scoot it a bit past so there's no ugly border.
-rw-r--r--base/materials/detail.shader8
-rw-r--r--base/textures/detail/dockingbay.pngbin0 -> 34767 bytes
2 files changed, 8 insertions, 0 deletions
diff --git a/base/materials/detail.shader b/base/materials/detail.shader
index a368886..30f1a30 100644
--- a/base/materials/detail.shader
+++ b/base/materials/detail.shader
@@ -29,3 +29,11 @@ textures/detail/tigerstripe_entitysecond
color 1.00 1.00 1.00
entitySecond
}
+
+textures/detail/dockingbay_light
+{
+ qer_editorimage textures/detail/dockingbay
+ texture textures/detail/dockingbay
+ color 1.00 1.00 1.00
+ bright
+}
diff --git a/base/textures/detail/dockingbay.png b/base/textures/detail/dockingbay.png
new file mode 100644
index 0000000..35b5e27
--- /dev/null
+++ b/base/textures/detail/dockingbay.png
Binary files differ