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authorStijn Buys <ingar@osirion.org>2013-01-22 20:34:18 +0000
committerStijn Buys <ingar@osirion.org>2013-01-22 20:34:18 +0000
commit1f3084e36b672d72e246fd30286e62d9562b0418 (patch)
tree013c556538aa0890d43de317986b8edd6420ea47 /base/ini
parent3fd4b89b7ca4eaf25b8f649f93d84e36848ddb7d (diff)
Added neutron2 cannon.
Diffstat (limited to 'base/ini')
-rw-r--r--base/ini/weapons.ini40
1 files changed, 31 insertions, 9 deletions
diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini
index 7fa5dba..cdd33cd 100644
--- a/base/ini/weapons.ini
+++ b/base/ini/weapons.ini
@@ -102,7 +102,7 @@ level=1
; lifespan=5000
; damage done by the projectile
damage=10
- ; projectile model
+ ; projectile model
model=laser1
; sound to play if the projectile is fired
sound=laser
@@ -124,7 +124,7 @@ level=5
; lifespan=5000
; damage done by the projectile
damage=15
- ; projectile model
+ ; projectile model
model=laser2
; sound to play if the projectile is fired
sound=laser
@@ -146,7 +146,7 @@ level=15
;lifespan=5000
; damage done by the projectile
damage=25
- ; projectile model
+ ; projectile model
model=laser2
; sound to play if the projectile is fired
sound=laser
@@ -169,7 +169,7 @@ level=5
; lifespan=5000
; damage done by the projectile
damage=10
- ; projectile model
+ ; projectile model
model=laser1
; sound to play if the projectile is fired
sound=laser
@@ -191,7 +191,7 @@ level=15
; lifespan=5000
; damage done by the projectile
damage=15
- ; projectile model
+ ; projectile model
model=laser2
; sound to play if the projectile is fired
sound=laser
@@ -202,7 +202,7 @@ level=15
[cannon]
label=neutron1
-name=Neutron Cannon
+name=Neutron cannon
price=27000
level=25
@@ -217,14 +217,36 @@ level=25
;lifespan=5000
; damage done by the projectile
damage=25
- ; projectile model
+ ; projectile model
model=neutron1
; sound to play if the projectile is fired
sound=neutron
+[cannon]
+label=neutron2
+name=Improved neutron cannon
+price=122000
+level=45
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=1250
+ ; interval between two consecutive shots, in milliseconds
+ interval=1000
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=8000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ;lifespan=5000
+ ; damage done by the projectile
+ damage=45
+ ; projectile model
+ model=neutron2
+ ; sound to play if the projectile is fired
+ sound=neutron
+
[turret]
label=turretneutron1
-name=Neutron Turret
+name=Neutron turret
price=27000
level=25
@@ -239,7 +261,7 @@ level=25
;lifespan=5000
; damage done by the projectile
damage=25
- ; projectile model
+ ; projectile model
model=neutron1
; sound to play if the projectile is fired
sound=neutron