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authorEvan Goers <mega@osirion.org>2009-07-16 21:42:45 +0000
committerEvan Goers <mega@osirion.org>2009-07-16 21:42:45 +0000
commit605e15904d44b2271f15b025fb7b51a836e0714f (patch)
tree2e60b4d579171db8cfdec6861a6fb18caa3b536a /base/maps/mercenary/archer.map
parent1d55636b8d72eaac496450dff52e3d9f5297afc8 (diff)
Added brown glass shader.
Updated lots of models for the new glass shaders.
Diffstat (limited to 'base/maps/mercenary/archer.map')
-rw-r--r--base/maps/mercenary/archer.map34
1 files changed, 17 insertions, 17 deletions
diff --git a/base/maps/mercenary/archer.map b/base/maps/mercenary/archer.map
index 8ecd87e..2d84131 100644
--- a/base/maps/mercenary/archer.map
+++ b/base/maps/mercenary/archer.map
@@ -1015,10 +1015,10 @@
}
// brush 107
{
-( 156 -14 1 ) ( 144 -20 4 ) ( 144 -8 10 ) colors/black 0 0 0 1 1
-( 156 14 1 ) ( 144 -8 10 ) ( 144 8 10 ) colors/black 0 0 0 1 1
-( 156 14 -15.25 ) ( 156 -14 1 ) ( 156 14 1 ) colors/black 0 0 0 1 1
-( 156 14 1 ) ( 144 8 10 ) ( 144 20 4 ) colors/black 0 0 0 1 1
+( 156 -14 1 ) ( 144 -20 4 ) ( 144 -8 10 ) glass/dark 0 0 0 1 1
+( 156 14 1 ) ( 144 -8 10 ) ( 144 8 10 ) glass/dark 0 0 0 1 1
+( 156 14 -15.25 ) ( 156 -14 1 ) ( 156 14 1 ) glass/dark 0 0 0 1 1
+( 156 14 1 ) ( 144 8 10 ) ( 144 20 4 ) glass/dark 0 0 0 1 1
( 144 20 -10.75 ) ( 144 8 10 ) ( 144 -8 10 ) common/caulk 0 0 0 1 1
( 160 64 -16 ) ( 150 64 -14 ) ( 160 -64 -16 ) common/caulk 0 0 0 1 1
( 144 16 -64 ) ( 156 10 -64 ) ( 144 16 64 ) common/caulk 0 0 0 1 1
@@ -1898,7 +1898,7 @@
}
// brush 200
{
-( 88 -34 11 ) ( 80 -36 12 ) ( 80 -8 26 ) colors/black 0 0 0 1 1
+( 88 -34 11 ) ( 80 -36 12 ) ( 80 -8 26 ) glass/dark 0 0 0 1 1
( 80 -8 -8 ) ( 80 -8 26 ) ( 80 -36 12 ) common/caulk 0 0 0 1 1
( 120 64 -11 ) ( 80 64 -8 ) ( 120 -64 -11 ) common/caulk 0 0 0 1 1
( 80 -8 -8 ) ( 88 -34 11 ) ( 80 -8 26 ) common/caulk 0 0 0 1 1
@@ -2023,7 +2023,7 @@
}
// brush 214
{
-( 88 34 11 ) ( 80 8 26 ) ( 80 36 12 ) colors/black 0 0 0 1 1
+( 88 34 11 ) ( 80 8 26 ) ( 80 36 12 ) glass/dark 0 0 0 1 1
( 80 8 -8 ) ( 80 36 12 ) ( 80 8 26 ) common/caulk 0 0 0 1 1
( 120 64 -11 ) ( 80 64 -8 ) ( 120 -64 -11 ) common/caulk 0 0 0 1 1
( 80 8 -8 ) ( 80 8 26 ) ( 88 34 11 ) common/caulk 0 0 0 1 1
@@ -2031,29 +2031,29 @@
}
// brush 215
{
-( 96 32 10 ) ( 144 8 10 ) ( 88 8 24 ) colors/black 0 0 0 1 1
+( 96 32 10 ) ( 144 8 10 ) ( 88 8 24 ) glass/dark 0 0 0 1 1
( 144 20 -10.75 ) ( 144 -8 10 ) ( 144 8 10 ) common/caulk 0 0 0 1 1
( 120 64 -11 ) ( 80 64 -8 ) ( 120 -64 -11 ) common/caulk 0 0 0 1 1
( 88 8 -8.625 ) ( 96 32 10 ) ( 88 8 24 ) common/caulk 0 0 0 1 1
-( 88 -8 24 ) ( 144 8 10 ) ( 144 -8 10 ) colors/black 0 0 0 1 1
+( 88 -8 24 ) ( 144 8 10 ) ( 144 -8 10 ) glass/dark 0 0 0 1 1
( 88 -8 -8.625 ) ( 88 8 24 ) ( 88 -8 24 ) common/caulk 0 0 0 1 1
-( 96 -32 10 ) ( 88 -8 24 ) ( 144 -8 10 ) colors/black 0 0 0 1 1
+( 96 -32 10 ) ( 88 -8 24 ) ( 144 -8 10 ) glass/dark 0 0 0 1 1
( 88 -8 -8.625 ) ( 88 -8 24 ) ( 96 -32 10 ) common/caulk 0 0 0 1 1
( 80 32 -64 ) ( 144 16 -64 ) ( 80 32 64 ) common/caulk 0 0 0 1 1
( 144 -16 -64 ) ( 80 -32 -64 ) ( 144 -16 64 ) common/caulk 0 0 0 1 1
}
// brush 216
{
-( 10 43 26 ) ( 80 8 26 ) ( 0 8 34 ) colors/black 0 0 0 1 1
-( 0 8 -8 ) ( 10 43 26 ) ( 0 8 34 ) colors/black 0 0 0 1 1
+( 10 43 26 ) ( 80 8 26 ) ( 0 8 34 ) glass/dark 0 0 0 1 1
+( 0 8 -8 ) ( 10 43 26 ) ( 0 8 34 ) glass/dark 0 0 0 1 1
( 80 64 -8 ) ( 78 64 -8 ) ( 80 -64 -8 ) common/caulk 0 0 0 1 1
-( 10 -43 26 ) ( 80 -8 26 ) ( 80 -36 12 ) colors/black 0 0 0 1 1
+( 10 -43 26 ) ( 80 -8 26 ) ( 80 -36 12 ) glass/dark 0 0 0 1 1
( 80 36 -6 ) ( 80 -36 12 ) ( 80 36 12 ) common/caulk 0 0 0 1 1
-( 10 -43 26 ) ( 0 -8 34 ) ( 80 -8 26 ) colors/black 0 0 0 1 1
-( 0 -8 -8 ) ( 0 -8 34 ) ( 10 -43 26 ) colors/black 0 0 0 1 1
-( 0 8 -8 ) ( 0 8 34 ) ( 0 -8 34 ) colors/black 0 0 0 1 1
-( 0 8 34 ) ( 80 8 26 ) ( 80 -8 26 ) colors/black 0 0 0 1 1
-( 10 43 26 ) ( 80 36 12 ) ( 80 8 26 ) colors/black 0 0 0 1 1
+( 10 -43 26 ) ( 0 -8 34 ) ( 80 -8 26 ) glass/dark 0 0 0 1 1
+( 0 -8 -8 ) ( 0 -8 34 ) ( 10 -43 26 ) glass/dark 0 0 0 1 1
+( 0 8 -8 ) ( 0 8 34 ) ( 0 -8 34 ) glass/dark 0 0 0 1 1
+( 0 8 34 ) ( 80 8 26 ) ( 80 -8 26 ) glass/dark 0 0 0 1 1
+( 10 43 26 ) ( 80 36 12 ) ( 80 8 26 ) glass/dark 0 0 0 1 1
( 80 -32 -64 ) ( 0 -40 -64 ) ( 80 -32 64 ) common/caulk 0 0 0 1 1
( 0 40 -64 ) ( 80 32 -64 ) ( 0 40 64 ) common/caulk 0 0 0 1 1
}