diff options
author | Stijn Buys <ingar@osirion.org> | 2010-11-16 23:52:40 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2010-11-16 23:52:40 +0000 |
commit | 89e57ceea76383c8380df87b56e837ae04f57fd9 (patch) | |
tree | 5da9291cc6af370d8d3eba77975dc6582e59e33a /gtkradiant | |
parent | bd7908db0935256016f8b822f77e76db604206ad (diff) |
minor additions to entities.def
Diffstat (limited to 'gtkradiant')
-rw-r--r-- | gtkradiant/osirion.game/base/entities.def | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/gtkradiant/osirion.game/base/entities.def b/gtkradiant/osirion.game/base/entities.def index 68679c1..a03923d 100644 --- a/gtkradiant/osirion.game/base/entities.def +++ b/gtkradiant/osirion.game/base/entities.def @@ -19,9 +19,10 @@ enginesound engine sound loop (maps to sounds/engines/loop??.wav), default 0 /*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity engine An exterior light. A light sprite is always oriented towards the camera. +_color RGB color of the light strobe make a strobe light (spawflag 1) entity light has entity color (spawflag 2) -engine light is activated by engine(spawnflag 4) +engine light is activated by engine thrust (spawnflag 4) light light radius, default is 100 frequency strobe frequency, in flashes per second @@ -35,9 +36,10 @@ flare flare texture number (maps to textures/fx/flare??.tga), default 0 /*QUAKED fx_flare (1 1 .5) (-8 -8 -8) (8 8 8) strobe entity engine A light flare. A flare sprite has a fixed orientation. +_color RGB color of the flare strobe make a strobe flare (spawflag 1) entity flare has entity color (spawflag 2) -engine flare is actived by engine (spawnflag 4) +engine flare is actived by engine thrust (spawnflag 4) angle yaw angle of the flare, e.g. angle 90 angles yaw, pitch and roll angles of the flare. angles overrides angle, e.g. angles 0 180 0 @@ -109,8 +111,7 @@ Editor utility to group brushes together /*QUAKED func_rotate (0 .5 .9) ? ? ? engine A group of brushes rotating around an axis -engine light is activated by engine(spawnflag 4) - +engine rotation is activated by engine thrust (spawnflag 4) speed speed of rotation, in degrees per second angle yaw angle of the rotation axis, e.g. angle 90 angles yaw, pitch and roll angles of the rotation axis, e.g. angles 0 180 0 |