Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStijn Buys <ingar@osirion.org>2010-11-16 23:52:40 +0000
committerStijn Buys <ingar@osirion.org>2010-11-16 23:52:40 +0000
commit89e57ceea76383c8380df87b56e837ae04f57fd9 (patch)
tree5da9291cc6af370d8d3eba77975dc6582e59e33a /gtkradiant
parentbd7908db0935256016f8b822f77e76db604206ad (diff)
minor additions to entities.def
Diffstat (limited to 'gtkradiant')
-rw-r--r--gtkradiant/osirion.game/base/entities.def9
1 files changed, 5 insertions, 4 deletions
diff --git a/gtkradiant/osirion.game/base/entities.def b/gtkradiant/osirion.game/base/entities.def
index 68679c1..a03923d 100644
--- a/gtkradiant/osirion.game/base/entities.def
+++ b/gtkradiant/osirion.game/base/entities.def
@@ -19,9 +19,10 @@ enginesound engine sound loop (maps to sounds/engines/loop??.wav), default 0
/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity engine
An exterior light. A light sprite is always oriented towards the camera.
+_color RGB color of the light
strobe make a strobe light (spawflag 1)
entity light has entity color (spawflag 2)
-engine light is activated by engine(spawnflag 4)
+engine light is activated by engine thrust (spawnflag 4)
light light radius, default is 100
frequency strobe frequency, in flashes per second
@@ -35,9 +36,10 @@ flare flare texture number (maps to textures/fx/flare??.tga), default 0
/*QUAKED fx_flare (1 1 .5) (-8 -8 -8) (8 8 8) strobe entity engine
A light flare. A flare sprite has a fixed orientation.
+_color RGB color of the flare
strobe make a strobe flare (spawflag 1)
entity flare has entity color (spawflag 2)
-engine flare is actived by engine (spawnflag 4)
+engine flare is actived by engine thrust (spawnflag 4)
angle yaw angle of the flare, e.g. angle 90
angles yaw, pitch and roll angles of the flare. angles overrides angle, e.g. angles 0 180 0
@@ -109,8 +111,7 @@ Editor utility to group brushes together
/*QUAKED func_rotate (0 .5 .9) ? ? ? engine
A group of brushes rotating around an axis
-engine light is activated by engine(spawnflag 4)
-
+engine rotation is activated by engine thrust (spawnflag 4)
speed speed of rotation, in degrees per second
angle yaw angle of the rotation axis, e.g. angle 90
angles yaw, pitch and roll angles of the rotation axis, e.g. angles 0 180 0