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-rw-r--r--gtkradiant/osirion.game/base/entities.def71
1 files changed, 49 insertions, 22 deletions
diff --git a/gtkradiant/osirion.game/base/entities.def b/gtkradiant/osirion.game/base/entities.def
index 111eb18..30565ee 100644
--- a/gtkradiant/osirion.game/base/entities.def
+++ b/gtkradiant/osirion.game/base/entities.def
@@ -1,3 +1,8 @@
+// Osirion entities definition file for GtkRadiant
+// ingar@telenet.be
+
+// ---- WORLDSPAWN -------------------------------------------------
+
/*QUAKED worldspawn (0 0 0) ?
The building blocks of the model. Faces with common/caulk are ignored.
Detail brushes are used for LOD and will not be visible from a
@@ -8,6 +13,37 @@ distance.
"enginesound" engine sound loop (maps to sounds/engines/loop??.wav), default 0
*/
+// ---- LIGHT ------------------------------------------------------
+
+/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity
+An exterior light
+
+strobe make a strobe light (spawflag 1)
+entity light has entity color (spawflag 2)
+light light radius, default is 100
+frequency strobe frequency, in flashes per second
+offset strobe offset, in seconds
+time strobe time fraction, 0 (always off) - 1 (always on)
+flare flare texture number (maps to bitmaps/fx/flare??.tga), default 0
+*/
+
+// ---- TARGET_FLARE -----------------------------------------------
+
+/*QUAKED target_flare (1 1 1) (-8 -8 -8) (8 8 8) strobe entity
+A light flare
+
+strobe make a strobe flare (spawflag 1)
+entity flare has entity color (spawflag 2)
+radius flare radius, default is 100
+frequency strobe frequency, in flashes per second
+offset strobe offset, in seconds
+time strobe time fraction, 0 (always off) - 1 (always on)
+flare flare number texture (maps to bitmaps/fx/flare??.tga), default 0
+angle direction of the flare
+*/
+
+// ---- TARGET_ENGINE-----------------------------------------------
+
/*QUAKED target_engine (1 0 0) (-8 -8 -8) (8 8 8) noflare notrail
An engine flare with a trail. Bit the flare and the trail can be
disabled.
@@ -17,44 +53,35 @@ notrail do not dra the engine trail (spawnflag 2)
radius engine radius, default is 100
*/
+// ---- TARGET_CANNON-----------------------------------------------
+
/*QUAKED target_cannon (0 0 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a cannon (not implemented)
"model" name of the cannon model, default is none
*/
+// ---- TARGET_TURRET ----------------------------------------------
+
/*QUAKED target_turret (0.5 0.5 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a turret (not implemented)
"model" name of the turret model, default is none
*/
+// ---- TARGET_COCKPIT ---------------------------------------------
+
/*QUAKED target_cockpit (0 1 0) (-8 -8 -8) (8 8 8) ?
Location of the cockpit (not implemented)
*/
-/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity
-An exterior light
+// ---- TRIGGER_DOCK -----------------------------------------------
-strobe make a strobe light (spawflag 1)
-entity light has entity color (spawflag 2)
-light light radius, default is 100
-frequency strobe frequency, in flashes per second
-offset strobe offset, in seconds
-time strobe time fraction, 0 (always off) - 1 (always on)
-flare flare texture number (maps to bitmaps/fx/flare??.tga), default 0
-*/
-
-/*QUAKED target_flare (1 1 1) (-8 -8 -8) (8 8 8) strobe entity
-A light flare
-
-strobe make a strobe flare (spawflag 1)
-entity flare has entity color (spawflag 2)
-radius flare radius, default is 100
-frequency strobe frequency, in flashes per second
-offset strobe offset, in seconds
-time strobe time fraction, 0 (always off) - 1 (always on)
-flare flare number texture (maps to bitmaps/fx/flare??.tga), default 0
-angle direction of the flare
+/*QUAKED trigger_dock (0 1 1) (-8 -8 -8) (8 8 8) ?
+Location of a docking port
*/
+// ---- FUNC_GROUP -------------------------------------------------
+/*QUAKED func_group (0 .5 .8) ?
+Editor utility to group brushes together
+*/ \ No newline at end of file