diff options
-rw-r--r-- | gtkradiant/osirion.game/base/entities.def | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/gtkradiant/osirion.game/base/entities.def b/gtkradiant/osirion.game/base/entities.def index a03923d..941b064 100644 --- a/gtkradiant/osirion.game/base/entities.def +++ b/gtkradiant/osirion.game/base/entities.def @@ -19,11 +19,11 @@ enginesound engine sound loop (maps to sounds/engines/loop??.wav), default 0 /*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity engine An exterior light. A light sprite is always oriented towards the camera. -_color RGB color of the light strobe make a strobe light (spawflag 1) entity light has entity color (spawflag 2) engine light is activated by engine thrust (spawnflag 4) +_color RGB color of the light light light radius, default is 100 frequency strobe frequency, in flashes per second offset strobe offset, in seconds @@ -36,13 +36,16 @@ flare flare texture number (maps to textures/fx/flare??.tga), default 0 /*QUAKED fx_flare (1 1 .5) (-8 -8 -8) (8 8 8) strobe entity engine A light flare. A flare sprite has a fixed orientation. -_color RGB color of the flare strobe make a strobe flare (spawflag 1) entity flare has entity color (spawflag 2) engine flare is actived by engine thrust (spawnflag 4) +_color RGB color of the flare angle yaw angle of the flare, e.g. angle 90 -angles yaw, pitch and roll angles of the flare. angles overrides angle, e.g. angles 0 180 0 +angles pitch, yaw and roll angle of the flare, angles overrides angle. e.g. angles 0 90 0 +pitch pitch angle of the flare +yaw yaw angle of the flare +roll roll angle of the flare radius flare radius, default is 100 frequency strobe frequency, in flashes per second offset strobe offset, in seconds @@ -59,8 +62,13 @@ A particle system entity particles have entity color (spawflag 2) engine particles have engine color (spawnflag 4) -angle yaw angle of the particle system ejector, e.g. angle 90 -angles yaw, pitch and roll angles of the particle system ejector, e.g. angles 0 180 0 +angle yaw angle of the particle system, e.g. angle 90 +angles pitch, yaw and roll angle of the particle system, angles overrides angle. e.g. angles 0 90 0 +pitch pitch angle of the particle system +yaw yaw angle of the particle system +roll roll angle of the particle system +script name of the particle system script to load +scale scale factor for all particle systems in the script */ // ---- FX_SOUND --------------------------------------------------- @@ -112,9 +120,14 @@ Editor utility to group brushes together A group of brushes rotating around an axis engine rotation is activated by engine thrust (spawnflag 4) -speed speed of rotation, in degrees per second + angle yaw angle of the rotation axis, e.g. angle 90 -angles yaw, pitch and roll angles of the rotation axis, e.g. angles 0 180 0 +angles pitch, yaw and roll angle of the rotation axis, angles overrides angle. e.g. angles 0 90 0 +pitch pitch angle of the rotation axis +yaw yaw angle of the rotation axis +roll roll angle of the rotation axis + +speed speed of rotation, in degrees per second */ // ---- FUNC_DOOR -------------------------------------------------- @@ -129,7 +142,10 @@ A door (not implemented) Generic placeholder for inserting submodels angle yaw angle of the submodel, e.g. angle 90 -angles yaw, pitch and roll angles of the submodel, e.g. angles 0 180 0 +angles pitch, yaw and roll angle of the submodel, angles overrides angle. e.g. angles 0 90 0 +pitch pitch angle of the submodel +yaw yaw angle of the submodel +roll roll angle of the submodel model path/name of model to use, e.g. models/objects/engine_part.ase -modelscale scaling factor +modelscale submodel scaling factor */ |