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-rw-r--r--base/ini/weapons.ini180
-rw-r--r--base/ini/zones/antwerp.ini25
-rw-r--r--base/ini/zones/ghant.ini5
-rw-r--r--base/ini/zones/lindblade.ini12
-rw-r--r--base/maps/lindblade/winsor.map37
5 files changed, 183 insertions, 76 deletions
diff --git a/base/ini/weapons.ini b/base/ini/weapons.ini
index 2c35c3f..08113ab 100644
--- a/base/ini/weapons.ini
+++ b/base/ini/weapons.ini
@@ -28,61 +28,9 @@ name=Smart mine
price=15000
damage=250
-
-; ------------------------------------------------------------------
-; BLASTERS
-; blasters are used by the Colonial Militia
-
-[cannon]
-label=blaster1
-name=Blaster cannon
-info=Basic pewpew
-price=2500
-level=1
-
- [projectile]
- ; speed of a projectile generated by this weapon, in meters per second
- speed=2000
- ; interval between two consecutive shots, in milliseconds
- interval=200
- ; range is the distance a projectile can travel before it dies, in meters
- range=9000
- ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
- ; lifespan=5000
- ; damage done by the projectile
- damage=5
- ; projectile model
- model=blaster1
- ; sound to play if the projectile is fired
- sound=blaster
-
-[cannon]
-label=blaster2
-name=Improved Blaster cannon
-info=Improved pewpew
-price=10000
-level=8
-
- [projectile]
- ; speed of a projectile generated by this weapon, in meters per second
- speed=2000
- ; interval between two consecutive shots, in milliseconds
- interval=200
- ; range is the distance a projectile can travel before it dies, in meters
- range=9000
- ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
- ; lifespan=5000
- ; damage done by the projectile
- damage=10
- ; projectile model
- model=blaster2
- ; sound to play if the projectile is fired
- sound=blaster
-
; ------------------------------------------------------------------
; LASERS
-; faction Merchants
-; color 255, 0, 0 (red)
+; Lasers are civilian weapons
[cannon]
label=laser1
@@ -118,7 +66,7 @@ info=but the impact of a projectile has far more dramatic results.
[cannon]
label=laser2
name=Improved laser cannon
-price=5000
+price=9000
level=5
model=models/weapons/laser/laser2
@@ -141,7 +89,7 @@ model=models/weapons/laser/laser2
[cannon]
label=laser3
name=Advanced laser cannon
-price=15000
+price=18000
level=15
model=models/weapons/laser/laser3
@@ -165,7 +113,7 @@ model=models/weapons/laser/laser3
[turret]
label=turretlaser1
name=Laser turret
-price=25000
+price=3000
level=5
[projectile]
@@ -178,7 +126,7 @@ level=5
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
- damage=10
+ damage=12
; projectile model
model=laser1
; sound to play if the projectile is fired
@@ -187,7 +135,7 @@ level=5
[turret]
label=turretlaser2
name=Improved laser turret
-price=50000
+price=11500
level=15
[projectile]
@@ -200,13 +148,86 @@ level=15
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
- damage=15
+ damage=18
; projectile model
model=laser2
; sound to play if the projectile is fired
sound=laser
; ------------------------------------------------------------------
+; BLASTERS
+; blasters are used by the Colonial Militia
+
+[cannon]
+label=blaster1
+name=Blaster cannon
+info=Basic pewpew
+price=5500
+level=1
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=2000
+ ; interval between two consecutive shots, in milliseconds
+ interval=200
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=9000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=5
+ ; projectile model
+ model=blaster1
+ ; sound to play if the projectile is fired
+ sound=blaster
+
+[cannon]
+label=blaster2
+name=Improved Blaster cannon
+info=Improved pewpew
+price=14000
+level=8
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=2000
+ ; interval between two consecutive shots, in milliseconds
+ interval=200
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=9000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=10
+ ; projectile model
+ model=blaster2
+ ; sound to play if the projectile is fired
+ sound=blaster
+
+[turret]
+label=turretblaster1
+name=Blaster turret
+info=Basic pewpew
+price=6500
+level=1
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=2000
+ ; interval between two consecutive shots, in milliseconds
+ interval=200
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=9000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ; lifespan=5000
+ ; damage done by the projectile
+ damage=7
+ ; projectile model
+ model=blaster1
+ ; sound to play if the projectile is fired
+ sound=blaster
+
+; ------------------------------------------------------------------
; ION
; Ion-base weapons are used by the Lindblade military.
@@ -248,7 +269,7 @@ level=15
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
- damage=45
+ damage=55
; projectile model
model=ion1
; sound to play if the projectile is fired
@@ -274,7 +295,7 @@ level=25
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
- damage=25
+ damage=100
; projectile model
model=neutron1
; sound to play if the projectile is fired
@@ -296,7 +317,7 @@ level=45
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
- damage=45
+ damage=125
; projectile model
model=neutron2
; sound to play if the projectile is fired
@@ -318,20 +339,42 @@ level=25
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
- damage=25
+ damage=110
; projectile model
model=neutron1
; sound to play if the projectile is fired
sound=neutron
+[turret]
+label=turretneutron2
+name=Neutron turret
+price=150000
+level=25
+
+ [projectile]
+ ; speed of a projectile generated by this weapon, in meters per second
+ speed=1250
+ ; interval between two consecutive shots, in milliseconds
+ interval=1000
+ ; range is the distance a projectile can travel before it dies, in meters
+ range=8000
+ ; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
+ ;lifespan=5000
+ ; damage done by the projectile
+ damage=135
+ ; projectile model
+ model=neutron2
+ ; sound to play if the projectile is fired
+ sound=neutron
+
; ------------------------------------------------------------------
; METRION
; Metrion-based weapons are overpowered
[cannon]
label=metrion1
-name=Metrion Accelerator
-price=150000
+name=Metrion accelerator
+price=1500000
level=45
[projectile]
@@ -349,3 +392,10 @@ level=45
model=metrion1
; sound to play if the projectile is fired
sound=metrion
+; ------------------------------------------------------------------
+; SINGULARITY
+; Metrion-based weapons are totally overpowered
+
+[cannon]
+label=singularity1
+name=Singularity projector
diff --git a/base/ini/zones/antwerp.ini b/base/ini/zones/antwerp.ini
index 4ce8ac8..9de193a 100644
--- a/base/ini/zones/antwerp.ini
+++ b/base/ini/zones/antwerp.ini
@@ -58,9 +58,18 @@ location=512 -512 0
price=12
amount=0
+ ; weapon trade definitions
+ [weapon]
+ label=mine_dumb
+ amount=-1
+
[weapon]
label=blaster1
amount=-1
+
+ [weapon]
+ label=turretblaster1
+ amount=-1
; ------------------------------------------------------------------
; PLANET ANTWERP
@@ -109,6 +118,10 @@ dock=yes
[weapon]
label=blaster2
amount=-1
+
+ [weapon]
+ label=turretblaster1
+ amount=-1
; ------------------------------------------------------------------
; BUCCANEERS' DEN
@@ -146,6 +159,18 @@ radius=20
label=water
price=20
amount=0
+
+ [weapon]
+ label=laser1
+ amount=-1
+
+ [weapon]
+ label=laser2
+ amount=-1
+
+ [weapon]
+ label=turretlaser1
+ amount=-1
; ------------------------------------------------------------------
; GHANT JUMPGATE
diff --git a/base/ini/zones/ghant.ini b/base/ini/zones/ghant.ini
index bf29f06..0366c25 100644
--- a/base/ini/zones/ghant.ini
+++ b/base/ini/zones/ghant.ini
@@ -249,6 +249,11 @@ faction=militia
price=10
amount=0
+ ; weapon trade definitions
+ [weapon]
+ label=mine_dumb
+ amount=-1
+
[weapon]
label=blaster1
amount=-1
diff --git a/base/ini/zones/lindblade.ini b/base/ini/zones/lindblade.ini
index 3f67312..8233c66 100644
--- a/base/ini/zones/lindblade.ini
+++ b/base/ini/zones/lindblade.ini
@@ -79,6 +79,14 @@ faction=lindblade
label=water
price=8
amount=0
+
+ [weapon]
+ label=ion1
+ amount=-1
+
+ [weapon]
+ label=turretion1
+ amount=-1
; ------------------------------------------------------------------
; STATION 15
@@ -109,6 +117,10 @@ faction=lindblade
label=water
price=10
amount=0
+
+ [weapon]
+ label=ion1
+ amount=-1
[jumpgate]
label=jumpgate_albion
diff --git a/base/maps/lindblade/winsor.map b/base/maps/lindblade/winsor.map
index 5a22209..001e534 100644
--- a/base/maps/lindblade/winsor.map
+++ b/base/maps/lindblade/winsor.map
@@ -1551,11 +1551,11 @@ colors/chrome
// brush 134
{
( 432 96 48 ) ( 432 -32 48 ) ( 144 96 48 ) common/clip 0 0 0 1 1 0 0 0
-( 432 96 144 ) ( 144 96 144 ) ( 432 96 64 ) common/clip 0 0 0 1 1 0 0 0
-( 448 96 144 ) ( 448 96 64 ) ( 448 -32 144 ) common/clip 0 0 0 1 1 0 0 0
+( 448 72 -32 ) ( 448 72 48 ) ( 384 96 48 ) common/clip 0 0 0 1 1 0 0 0
+( 448 72 48 ) ( 448 72 -32 ) ( 448 -16 -32 ) common/clip 0 0 0 1 1 0 0 0
( 144 -32 -32 ) ( 432 -32 -32 ) ( 144 96 -32 ) common/clip 0 0 0 1 1 0 0 0
-( 144 -32 64 ) ( 144 -32 144 ) ( 432 -32 64 ) common/clip 0 0 0 1 1 0 0 0
-( 368 -48 64 ) ( 368 80 64 ) ( 368 -48 144 ) common/clip 0 0 0 1 1 0 0 0
+( 448 -16 48 ) ( 448 -16 -32 ) ( 384 -32 48 ) common/clip 0 0 0 1 1 0 0 0
+( 384 -48 64 ) ( 384 80 64 ) ( 384 -48 144 ) common/clip 0 0 0 1 1 0 0 0
}
// brush 135
{
@@ -1597,14 +1597,14 @@ colors/chrome
{
( 344 112 96 ) ( 344 -128 96 ) ( -136 112 96 ) common/clip 0 0 0 1 1 0 0 0
( 336 128 128 ) ( -144 128 128 ) ( 336 128 -32 ) common/clip 0 0 0 1 1 0 0 0
-( 368 80 128 ) ( 368 80 -32 ) ( 368 -160 128 ) common/clip 0 0 0 1 1 0 0 0
-( -144 -128 -32 ) ( 336 -128 -32 ) ( -144 112 -32 ) common/clip 0 0 0 1 1 0 0 0
-( -144 -128 -32 ) ( -144 -128 128 ) ( 336 -128 -32 ) common/clip 0 0 0 1 1 0 0 0
+( 384 -32 48 ) ( 384 96 48 ) ( 384 96 -32 ) common/clip 0 0 0 1 1 0 0 0
+( 384 -32 -32 ) ( 384 96 -32 ) ( -128 128 -32 ) common/clip 0 0 0 1 1 0 0 0
+( 272 -128 89.875 ) ( 272 -128 -32 ) ( -128 -128 -32 ) common/clip 0 0 0 1 1 0 0 0
( -128 -128 -32 ) ( -128 112 -32 ) ( -128 -128 128 ) common/clip 0 0 0 1 1 0 0 0
( 200 64 96 ) ( 368 64 80 ) ( 200 -64 96 ) common/clip 0 0 0 1 1 0 0 0
-( 200 128 -64 ) ( 368 96 -64 ) ( 200 128 64 ) common/clip 0 0 0 1 1 0 0 0
-( 360 -32 -64 ) ( 280 -112 -64 ) ( 360 -32 64 ) common/clip 0 0 0 1 1 0 0 0
-( 352 64 80 ) ( 368 64 48 ) ( 352 -64 80 ) common/clip 0 0 0 1 1 0 0 0
+( 384 96 -32 ) ( 384 96 48 ) ( 200 128 96 ) common/clip 0 0 0 1 1 0 0 0
+( 384 -32 48 ) ( 384 -32 -32 ) ( 272 -128 89.125 ) common/clip 0 0 0 1 1 0 0 0
+( 384 96 48 ) ( 384 -32 48 ) ( 351.25 99.25 81.625 ) common/clip 0 0 0 1 1 0 0 0
}
// brush 140
{
@@ -3100,7 +3100,7 @@ colors/grey25_shiny
// entity 1
{
"classname" "location_cannon"
-"origin" "312.000000 -72.000000 24.000000"
+"origin" "456.000000 96.000000 24.000000"
}
// entity 2
{
@@ -3168,24 +3168,28 @@ colors/grey25_shiny
"classname" "fx_particles"
"origin" "-272.000000 240.000000 -64.000000"
"script" "dust_trail"
+"angle" "-180.000000"
}
// entity 11
{
"classname" "fx_particles"
"origin" "-272.000000 240.000000 32.000000"
"script" "dust_trail"
+"angle" "-180.000000"
}
// entity 12
{
"classname" "fx_particles"
"origin" "-272.000000 -240.000000 -64.000000"
"script" "dust_trail"
+"angle" "-180.000000"
}
// entity 13
{
"classname" "fx_particles"
"origin" "-272.000000 -240.000000 32.000000"
"script" "dust_trail"
+"angle" "-180.000000"
}
// entity 14
{
@@ -3270,3 +3274,14 @@ colors/grey25_shiny
"light" "24"
"spawnflags" "4"
}
+// entity 25
+{
+"classname" "location_turret"
+"origin" "-192.000000 24.000000 136.000000"
+"angles" "-90.000000 0.000000 0.000005"
+}
+// entity 26
+{
+"classname" "location_cannon"
+"origin" "456.000000 -40.000000 24.000000"
+}