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Diffstat (limited to 'base/models/test/cube.ase')
-rw-r--r--base/models/test/cube.ase185
1 files changed, 185 insertions, 0 deletions
diff --git a/base/models/test/cube.ase b/base/models/test/cube.ase
new file mode 100644
index 0000000..e2a1b4d
--- /dev/null
+++ b/base/models/test/cube.ase
@@ -0,0 +1,185 @@
+*3DSMAX_ASCIIEXPORT 200
+*COMMENT "Exported from Blender 249 - Mon Aug 10 23:31:28 2009"
+*SCENE {
+ *SCENE_FILENAME "TestCube.blend"
+ *SCENE_FIRSTFRAME 1
+ *SCENE_LASTFRAME 250
+ *SCENE_FRAMESPEED 25
+ *SCENE_TICKSPERFRAME 160
+ *SCENE_BACKGROUND_STATIC 0.0566 0.2208 0.4000
+ *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
+}
+*MATERIAL_LIST {
+ *MATERIAL_COUNT 1
+ *MATERIAL 0 {
+ *MATERIAL_NAME "models/test/cube"
+ *MATERIAL_CLASS "Standard"
+ *MATERIAL_AMBIENT 0.0000 0.0000 0.0000
+ *MATERIAL_DIFFUSE 0.8000 0.8000 0.8000
+ *MATERIAL_SPECULAR 1.0000 1.0000 1.0000
+ *MATERIAL_SHINE 0.5000
+ *MATERIAL_SHINESTRENGTH 0.0978
+ *MATERIAL_TRANSPARENCY 0.0000
+ *MATERIAL_WIRESIZE 1.0000
+ *MATERIAL_SHADING Blinn
+ *MATERIAL_XP_FALLOFF 0.0000
+ *MATERIAL_SELFILLUM 0.0000
+ *MATERIAL_FALLOFF In
+ *MATERIAL_XP_TYPE Filter
+ *MAP_DIFFUSE {
+ *MAP_NAME "Tex.002"
+ *MAP_CLASS "Bitmap"
+ *MAP_SUBNO 1
+ *MAP_AMOUNT 1.0000
+ *BITMAP "F:\TestCube.tga"
+ *MAP_TYPE Screen
+ *UVW_U_OFFSET 0.0000
+ *UVW_V_OFFSET 0.0000
+ *UVW_U_TILING 1.0000
+ *UVW_V_TILING 1.0000
+ *UVW_ANGLE 0.0000
+ *UVW_BLUR 1.0000
+ *UVW_BLUR_OFFSET 0.0000
+ *UVW_NOUSE_AMT 1.0000
+ *UVW_NOISE_SIZE 1.0000
+ *UVW_NOISE_LEVEL 1
+ *UVW_NOISE_PHASE 0.0000
+ *BITMAP_FILTER Pyramidal
+ }
+ }
+}
+*GEOMOBJECT {
+ *NODE_NAME "Cube"
+ *NODE_TM {
+ *NODE_NAME "Cube.001"
+ *INHERIT_POS 0 0 0
+ *INHERIT_ROT 0 0 0
+ *INHERIT_SCL 0 0 0
+ *TM_ROW0 1.0000 0.0000 -0.0000
+ *TM_ROW1 -0.0000 1.0000 -0.0000
+ *TM_ROW2 0.0000 -0.0000 1.0000
+ *TM_ROW3 0.0000 0.0000 -0.0000
+ *TM_POS 0.0000 0.0000 0.0000
+ *TM_ROTAXIS 1.0000 0.0000 0.0000
+ *TM_ROTANGLE 0.0000
+ *TM_SCALE 1.0000 1.0000 1.0000
+ *TM_SCALEAXIS 1.0000 0.0000 0.0000
+ *TM_SCALEAXISANG 0.0000
+ }
+ *MESH {
+ *TIMEVALUE 0
+ *MESH_NUMVERTEX 8
+ *MESH_NUMFACES 12
+ *MESH_VERTEX_LIST {
+ *MESH_VERTEX 0 1.0000 1.0000 -1.0000
+ *MESH_VERTEX 1 1.0000 -1.0000 -1.0000
+ *MESH_VERTEX 2 -1.0000 -1.0000 -1.0000
+ *MESH_VERTEX 3 -1.0000 1.0000 -1.0000
+ *MESH_VERTEX 4 1.0000 1.0000 1.0000
+ *MESH_VERTEX 5 1.0000 -1.0000 1.0000
+ *MESH_VERTEX 6 -1.0000 -1.0000 1.0000
+ *MESH_VERTEX 7 -1.0000 1.0000 1.0000
+ }
+ *MESH_FACE_LIST {
+ *MESH_FACE 0: A: 0 B: 1 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 1: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 2: A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 3: A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 4: A: 0 B: 4 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 5: A: 0 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 6: A: 1 B: 5 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 7: A: 1 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 8: A: 2 B: 6 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 9: A: 2 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 10: A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ *MESH_FACE 11: A: 4 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0
+ }
+ *MESH_NUMTVERTEX 14
+ *MESH_TVERTLIST {
+ *MESH_TVERT 0 0.2500 0.5000 0.0000
+ *MESH_TVERT 1 0.2500 0.0000 0.0000
+ *MESH_TVERT 2 0.0000 0.5000 0.0000
+ *MESH_TVERT 3 0.5000 0.5000 0.0000
+ *MESH_TVERT 4 0.5000 0.7500 0.0000
+ *MESH_TVERT 5 0.0000 0.2500 0.0000
+ *MESH_TVERT 6 0.5000 0.2500 0.0000
+ *MESH_TVERT 7 0.5000 0.0000 0.0000
+ *MESH_TVERT 8 0.7500 0.2500 0.0000
+ *MESH_TVERT 9 0.2500 0.2500 0.0000
+ *MESH_TVERT 10 0.7500 0.5000 0.0000
+ *MESH_TVERT 11 0.2500 0.7500 0.0000
+ *MESH_TVERT 12 1.0000 0.2500 0.0000
+ *MESH_TVERT 13 1.0000 0.5000 0.0000
+ }
+ *MESH_NUMTVFACES 12
+ *MESH_TFACELIST {
+ *MESH_TFACE 0 7 6 9
+ *MESH_TFACE 1 7 9 1
+ *MESH_TFACE 2 4 11 0
+ *MESH_TFACE 3 4 0 3
+ *MESH_TFACE 4 8 10 3
+ *MESH_TFACE 5 8 3 6
+ *MESH_TFACE 6 6 3 0
+ *MESH_TFACE 7 6 0 9
+ *MESH_TFACE 8 9 0 2
+ *MESH_TFACE 9 9 2 5
+ *MESH_TFACE 10 10 8 12
+ *MESH_TFACE 11 10 12 13
+ }
+ *MESH_NUMCVERTEX 0
+ *MESH_NORMALS {
+ *MESH_FACENORMAL 0 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 1 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 2 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 3 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 4 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 5 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 6 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 5 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 7 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 1 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 8 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 9 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 10 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 0 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
+ *MESH_FACENORMAL 11 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 4 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
+ *MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
+ }
+ }
+ *PROP_MOTIONBLUR 0
+ *PROP_CASTSHADOW 1
+ *PROP_RECVSHADOW 1
+ *MATERIAL_REF 0
+}