Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-30 | Added sky 13 to the Kronenbaden system. | Stijn Buys | |
2011-03-30 | Added planet Krone texture, updated Kronenbaden and surrounding systems. | Stijn Buys | |
2011-03-30 | Restored PNG planet textures, added Kor Glaven, Kor Telos and Kronenbaden ↵ | Stijn Buys | |
systems. Removed Jolly Roger from the Antwerp system. | |||
2011-03-28 | juggernaut.map: fixed the back turret so it is rotated properly. | Evan Goers | |
window_*.map: optimized a bit to reduce polygons. | |||
2011-03-25 | beamarray.map: use new windows. fin is now one submodel instead of two ↵ | Evan Goers | |
distinct port and starboard models. jaguar.map: make lights submodels. | |||
2011-03-25 | juggernaut.map: converted repeated brushes to submodels, using new windows. | Evan Goers | |
2011-03-25 | Corrected a slight mistake. | Evan Goers | |
2011-03-25 | bumblebee.map: detailed a bit. | Evan Goers | |
base_large.map: considerably more sections submodeled. | |||
2011-03-23 | antwerp.ini: gave buccaneers unlimited liquor. (party time) | Evan Goers | |
base_large.map: exported several sections as submodels and added some blinkenlights. | |||
2011-03-22 | antwerp.ini: changed buccaneers den to the new pirate base model. | Evan Goers | |
base_large.map: added a location_dock. | |||
2011-03-22 | ships.ini: tweaked penchant and supertanker stats for balance. | Evan Goers | |
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil. | |||
2011-03-21 | Adding initial penchant.map. Adding some copy/paste values in ships ↵ | Cody Jackson | |
definitions to allow for ingame play. | |||
2011-03-18 | Added some dust trails to some ships. | Evan Goers | |
Scaled back the winsor's stats a bit to be a bit more balance. | |||
2011-03-17 | Added orange and evil flavors of dockingbay.png. | Evan Goers | |
2011-03-16 | svnsync test commit. | Stijn Buys | |
2011-03-16 | Updated about text help message. ('help about') | Stijn Buys | |
2011-03-16 | regula_storage.map: fixed lights, collision model. | Evan Goers | |
alexandria_storage.map: nearly complete overhaul of brushes, cmodel. vector.map: optimized some patch meshes. | |||
2011-03-14 | Renamed planet Hoboken to planet Antwerp. | Stijn Buys | |
2011-03-14 | More planet texture tweaks, added planet Hoboken. | Stijn Buys | |
2011-03-14 | Removed entity colors from planets ghant and lindblade, | Stijn Buys | |
moved ghant slightly. | |||
2011-03-14 | Converted planet textures to JPG (90% quality), replaced ghant, seymour and ↵ | Stijn Buys | |
lindblade textures. | |||
2011-03-10 | Fixed an oops with the collision model. | Evan Goers | |
2011-03-02 | Totally tubular collision for some of the structure that needed it badly. | Evan Goers | |
2011-03-02 | Whoops, included an autosave.map on accident. | Evan Goers | |
2011-03-02 | Complete re-design of Alexandria Station. | Evan Goers | |
Added a collision model for the civilian_starscraper. | |||
2011-03-02 | Additional detail to all the docks. Thanks Supertanker for the insight. | Evan Goers | |
2011-03-01 | Collision Model. | Evan Goers | |
2011-03-01 | Whoops, forgot location_docks. | Evan Goers | |
2011-03-01 | New Custodian model. 90% complete. Structure is complete with some detail ↵ | Evan Goers | |
but more is needed. | |||
2011-02-26 | Added sky12 to alpha kosiya. | Stijn Buys | |
2011-02-19 | Added the required definitions to use the radiant gamepack on MacOS. | Stijn Buys | |
2011-02-16 | Fixed missing shaders. | Evan Goers | |
2011-02-14 | Added a website link to the radiant gamepack. | Stijn Buys | |
2011-02-12 | Enable complex collision on the race checkpoints | Stijn Buys | |
2011-02-10 | Raider collision model. | Evan Goers | |
Put something on the front of the juggernaut. | |||
2011-02-10 | Renamed select.wav to clicked.wav. | Stijn Buys | |
2011-02-10 | Scifi-like button sounds. | Stijn Buys | |
2011-02-10 | Added some details to beamarray. | Evan Goers | |
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures. | |||
2011-02-10 | Refined and completed alexandria collision model. | Evan Goers | |
2011-02-10 | Added collision models. | Evan Goers | |
2011-02-09 | ships.ini: enabled collision model on ships that have them. | Evan Goers | |
anara.ini: enabled collision model on research station galileo. pirate/: split some details of all ships to submodels. talon.map: changed lights. | |||
2011-02-08 | Changed default internet server to osirion.org | Stijn Buys | |
2011-02-08 | Enable collision models on the micron vector and the custodian. | Stijn Buys | |
2011-02-06 | Removed test object. | Stijn Buys | |
2011-02-06 | Gave kuroto textures to pirate ships. | Evan Goers | |
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons. | |||
2011-02-03 | ships.ini: added ship 'jaguar'. | Evan Goers | |
jaguar.map: corvette-class pirate ship. juggernaut.map: added a few turrets. pirate_turret001.map: pirate heavy assault turret. | |||
2011-01-26 | Enable complex collision on Alexandria Station. | Stijn Buys | |
2011-01-21 | Activate the common/clip material. | Stijn Buys | |
2011-01-12 | Adding "docking bay" texture. This should be aligned so that the white end ↵ | Cody Jackson | |
is abutting "white_bright". Stretch/scoot it a bit past so there's no ugly border. | |||
2011-01-10 | Changed pirate colors. | Evan Goers | |
Added Alpha and Gamma Kosiya zones, part of Tsu-Khan space. |